• Stars
    star
    189
  • Rank 204,649 (Top 5 %)
  • Language
    C#
  • License
    MIT License
  • Created almost 7 years ago
  • Updated almost 6 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.

StaticBluredScreen

NOTE: This project has been integrated into UIEffect, so we are NOT continuing development in this repository.



<< Description | WebGL Demo | Download | Usage | Change log >>







Overview

image

静的なブラースクリーンを表示します. ポストエフェクト等によるリアルタイムブラーとは異なり、ある時点でのレンダリング結果に対するブラーのみを提供します.

  1. ブラー処理用のCameraが不要です.
  2. ブラーは常時実行されません. テクスチャ更新を実行したあと1度だけ実行されます.
  3. 縮小バッファを利用することで、メモリサイズを小さく抑えます.
  4. スクリーン | ブラー | ダイアログ1 | ブラー | ダイアログ2 ... のように、重ねて表示できます.
  5. 激しい動きのあるオブジェクトがスクリーン上にある場合、ブラーテクスチャにズレが発生し得ます.

How To Work?

カメラに対し以下のコマンドバッファを1フレームだけ割り当てています.
縮小バッファを利用してブラーを適用し、出力先RTにコピーしているだけです.
その後、出力先RTをRawImage等で表示させると、ブラーが画面に適用されているように見えます.
ブラーが適用されるのはあくまで縮小バッファであり、レンダリング負荷がほとんどかからないことに注意してください.

// テンポラリRTに対するIDを生成.
int copyId = Shader.PropertyToID("_ScreenCopy");
int blurId = Shader.PropertyToID("_StaticBlur");

// ブラーシェーダを割り当てたマテリアルを生成.
Material materialBlur = new Material(shaderBlur);

// 出力先RTを生成.
RenderTexture rt = new RenderTexture(w, h);

// カメラのレンダリング結果をRTにコピー.
buffer = new CommandBuffer();
buffer.GetTemporaryRT(copyId, -1, -1, 0, FilterMode.Bilinear);
buffer.Blit(BuiltinRenderTextureType.CurrentActive, copyId);

// 縮小バッファを利用して、ブラーシェーダを適用.
buffer.GetTemporaryRT(blurId, w/4, h/4, 0, FilterMode.Bilinear);
buffer.Blit(copyId, blurId, materialBlur);

// 縮小バッファから出力先RTにコピー.
buffer.Blit(blurId, rtId);

// テンポラリRTを解放.
buffer.ReleaseTemporaryRT(blurId);
buffer.ReleaseTemporaryRT(copyId);

// コマンドバッファをカメラに追加.
_camera.AddCommandBuffer(CameraEvent.AfterImageEffects, buffer);

Requirement

  • Unity5.5+ (included Unity 2017.x)
  • No other SDK

Usage

  1. Download StaticBluredScreen.unitypackage and install to your project.
  2. Attach StaticBluredScreen component to GameObject.
  3. In playmode, call StaticBluredScreen.UpdateTexture.
  4. Enjoy!

image

Demo

demo

ダイアログを開くタイミングで静的なスクリーンブラーを生成し、アニメーションでフェードイン/アウトするデモです.
シーン内にカメラは1つしかありません.
ダイアログが2つ重なったとき、更にブラーを生成しています.

License

MIT
© UTJ/UCL

Author

mob-sakai

See Also

More Repositories

1

UIEffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
C#
5,584
star
2

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C#
4,182
star
3

SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
C#
1,973
star
4

UnmaskForUGUI

A reverse masking solution for uGUI element in Unity.
C#
811
star
5

UpmGitExtension

This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
C#
764
star
6

ShinyEffectForUGUI

Shiny effect of uGUI, which does not need mask or normal map.
C#
380
star
7

CSharpCompilerSettingsForUnity

Change the C# compiler (csc) used on your Unity project, as you like!
C#
287
star
8

GitDependencyResolverForUnity

This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
C#
249
star
9

MeshEffectForTextMeshPro

Mesh effect components for TextMeshPro in Unity.
C#
153
star
10

UIEffectSnapshot

Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
C#
142
star
11

CompositeCanvasRenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
C#
136
star
12

AtlasImage

AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
C#
130
star
13

MirrorReflectionEffectForUGUI

A simple mirror reflection effect for a uGUI without reflection probes or shaders.
C#
118
star
14

DissolveEffectForTMPro

DissolveEffectForTMPro provide dissolve effect component for TextMeshPro in Unity.
C#
109
star
15

SubAssetEditor

Editor for SubAsset in unity project.
C#
106
star
16

OpenSesameCompilerForUnity

A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"
C#
102
star
17

ProjectBuilder

A tool for easy automating and customizing build process for Unity.
C#
97
star
18

UnityEventDrawerEx

This plugin extends the UnityEventDrawer to display runtime calls in the inspector.
C#
94
star
19

ShinyEffectForTMPro

ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
C#
93
star
20

UIMaterialPropertyInjector

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
C#
91
star
21

unity-activate

A tool to activate Unity license.
TypeScript
84
star
22

DissolveEffectForUGUI

A dissolve effect for uGUI, without material instancing. Please star and watch this project :)
C#
79
star
23

UITransition

C#
56
star
24

CompositeToggle

Composite toggle system for unity
C#
46
star
25

ButtonEx

C#
44
star
26

BlurringAtlasForUGUI

A blur effect for uGUI in Unity, that is effective even for atlas images including dynamic fonts.
C#
42
star
27

docker-unity

New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.
Dockerfile
34
star
28

SymbolCatalog

A tool for edit script symbol define for Unity.
C#
34
star
29

MainWindowTitleModifierForUnity

A demo to change the text displayed in UnityEditor's title bar
C#
32
star
30

unity-changeset

Get/List Unity editor changeset
TypeScript
31
star
31

OpenSesame

A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
C#
30
star
32

SimpleBuildInterface

A simple build interface for Unity CLI. Support all platforms without executeMethod option.
C#
25
star
33

RotateMe

Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")
Shell
24
star
34

unity.package-manager.metadata

Contains metadata used by the com.unity.package-manager package to fulfill client requests
Shell
24
star
35

InternalAccessibleCompilerForUnity

Compile a c# project to a internal accessible dll (for Unity)
C#
22
star
36

UISystem

C#
20
star
37

ScrollEx

C#
16
star
38

AssetSystem

C#
15
star
39

UnityBuiltinShaders

Unity's built-in shaders.
15
star
40

VertexTextureFetchForUGUI

C#
11
star
41

InternalAccessibleCompiler

Compile a c# project to a internal accessible dll
C#
8
star
42

UniIx

Interactive Extensions for Unity for Unity
C#
7
star
43

JobcanExtensionForChrome

JavaScript
7
star
44

Demos

6
star
45

git-snapshot

git-snapshot is a command-line tool to take a snapshot of the directory and creates/updates another branch, like git subtree split --squash.
JavaScript
5
star
46

Coffee.Internal

Tools and snippets for package development
C#
5
star
47

unity-changeset-action

[GitHub Action] Get Unity editor change set for specific version
JavaScript
5
star
48

AtlasSystem

Atlas system for Unity
C#
4
star
49

UnityAdventCalendar2021

https://qiita.com/items/37978a030d6a6e262065
C#
3
star
50

ApiSystem

C#
3
star
51

mob-sakai.github.io

3
star
52

mob-sakai

2
star
53

unity-list-action

[GitHub Action] Get Unity editor versions for next jobs
JavaScript
2
star
54

actionsflow-workflow-test

2
star
55

UnityGitDependencyTest

A test repo for GitDependencyResolverForUnity
C#
1
star