• Stars
    star
    1,973
  • Rank 23,286 (Top 0.5 %)
  • Language
    C#
  • License
    MIT License
  • Created almost 6 years ago
  • Updated 17 days ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

SoftMaskForUGUI

⚠️ NOTE: Do not use the obsolete tags and branches to reference the package. They will be removed in near future. ⚠️

UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.


PRs Welcome

<< Description | WebGL Demo | Installation | Usage | For Your Custom Shader | Contributing >>





Description

By using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.

Features

  • SoftMask is compatible with Mask.
  • You can adjust the visible part.
  • Text, Image, RawImage can be used as a masking.
  • Support multiple-sprites and SpriteAtlas.
  • Support up to 4 nested soft masks.
  • Support scroll view.
  • Support inversed soft mask.
  • Support overlay, camera space and world space.
  • (Option) Raycast is filtered only for the visible part.
  • Contain soft maskable UI shader.
  • Support soft masks in your custom shaders by adding just 3 lines. For details, please see Development Note.
  • Adjust soft mask buffer size to improve performance.
  • Convert existing Mask to SoftMask from context menu.
  • Render the soft mask buffer only when needed to improve performance.
  • Add a SoftMaskable component to the child UI elements of SoftMask from the inspector.
  • Preview soft mask buffer in inspector.
  • Make multiple holes on one background by 'Parts of parent' option.
  • Support TextMeshPro

Components

Component Description Screenshot
SoftMask Use instead of Mask for smooth masking.

Show Mask Graphic: Show the graphic that is associated with the Mask render area.
Desampling Rate: The desampling rate for soft mask buffer. The larger the value, the better the performance but the lower the quality.
Softness: The value used by the soft mask to select the area of influence defined over the soft mask's graphic.
Ignore Parent: Should the soft mask ignore parent soft masks?
Part Of Parent: Is the soft mask a part of parent soft mask?
softmask
SoftMaskable Add this component to Graphic under SoftMask for smooth masking.

Use Stencil: Use stencil buffer to mask. If disabled, the stencil buffer is ignored.
RaycastFilter: Use soft-masked raycast target. This option is expensive.
Mask Interaction: The interaction for each mask layers.
softmaskable





Demo

WebGL Demo





Installation

Requirement

  • Unity 2017.1 or later (2018.x, 2019.x and 2020.x are included)
  • No other SDK are required

Using OpenUPM (for Unity 2018.3 or later)

This package is available on OpenUPM. You can install it via openupm-cli.

openupm add com.coffee.softmask-for-ugui

Using Git (for Unity 2018.3 or later)

Find the manifest.json file in the Packages folder of your project and edit it to look like this:

{
  "dependencies": {
    "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
    ...
  },
}

To update the package, change suffix #{version} to the target version.

  • e.g. "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#1.0.0",

Or, use UpmGitExtension to install and update the package.

For Unity 2018.2 or earlier

  1. Download a source code zip file from Releases page
  2. Extract it
  3. Import it into the following directory in your Unity project
    • Packages (It works as an embedded package. For Unity 2018.1 or later)
    • Assets (Legacy way. For Unity 2017.1 or later)





How to play demo

  • For Unity 2019.1 or later
    • Open Package Manager window and select UI Soft Mask package in package list and click Demo > Import in project button
  • For Unity 2018.4 or earlier
    • Click Assets/Samples/UISoftMask/Import Demo from menu

The assets will be imported into Assets/Samples/UI Soft Mask/{version}/Demo.
Open UISoftMask_Demo scene and play it.





Usage

  1. Add a SoftMask component instead of Mask component.
    Or, convert an existing Mask component to SoftMask component from the context menu.
  2. Add a SoftMaskable components to the child UI elements of the SoftMask component.

    Or, add a SoftMaskable components from the inspector of the SoftMask component.
  3. Adjust softness setting of SoftMask.
  4. Enjoy!





Usage with TextMeshPro

To use SoftMask with TextMeshPro, import a sample asset.

  • For Unity 2019.1 or later
    • Open Package Manager window and select UI Soft Mask package in package list and click TextMeshPro Support > Import in project button
  • For Unity 2018.4 or earlier
    • Click Assets/Samples/UISoftMask/Import TextMeshPro Support from menu

The assets will be imported into Assets/Samples/UI Soft Mask/{version}/TextMeshPro Support.

NOTE: You must import TMP Essential Resources before using. They include shaders, fonts, etc.

NOTE: If the shader error is not resolved, reimport the shader. Or, import the TextMeshPro Support again.





Support soft masks with your custom shaders

Only a few steps are needed to support soft mask in your custom shaders!

  1. Duplicate your shader file and add the (SoftMaskable) suffix to the file name.
Your_Custom_Shader.shader
-> Your_Custom_Shader (SoftMaskable).shader
  1. Modify the shader name (defined at the beginning of the shader file) as follows:
  • Add Hidden/ prefix
  • Add (SoftMaskable) suffix
Shader "UI/Your_Custom_Shader"
-> Shader "Hidden/UI/Your_Custom_Shader (SoftMaskable)"
  1. Add #pragma and #include directives, where SOFTMASK_EDITOR is an editor-only keyword and is not included in the build. If you didn't use package manager to install, include SoftMask.cginc in the appropriate path instead.
#include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
  1. Apply a soft mask in the fragment shader.
    This operation determines the final alpha according to the soft mask buffer.
  • IN.vertex: the clip position
  • IN.worldPosition: the world position
color.a *= SoftMask(IN.vertex, IN.worldPosition);

As an example of implementation, please see UI-Default-SoftMask.shader.





Contributing

Issues

Issues are very valuable to this project.

  • Ideas are a valuable source of contributions others can make
  • Problems show where this project is lacking
  • With a question you show where contributors can improve the user experience

Pull Requests

Pull requests are, a great way to get your ideas into this repository.
See CONTRIBUTING.md.

Support

This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)






License

  • MIT
  • © UTJ/UCL

Author

See Also

More Repositories

1

UIEffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
C#
5,584
star
2

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C#
4,182
star
3

UnmaskForUGUI

A reverse masking solution for uGUI element in Unity.
C#
811
star
4

UpmGitExtension

This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
C#
764
star
5

ShinyEffectForUGUI

Shiny effect of uGUI, which does not need mask or normal map.
C#
380
star
6

CSharpCompilerSettingsForUnity

Change the C# compiler (csc) used on your Unity project, as you like!
C#
287
star
7

GitDependencyResolverForUnity

This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
C#
249
star
8

StaticBluredScreen

Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
C#
189
star
9

MeshEffectForTextMeshPro

Mesh effect components for TextMeshPro in Unity.
C#
153
star
10

UIEffectSnapshot

Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
C#
142
star
11

CompositeCanvasRenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
C#
136
star
12

AtlasImage

AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
C#
130
star
13

MirrorReflectionEffectForUGUI

A simple mirror reflection effect for a uGUI without reflection probes or shaders.
C#
118
star
14

DissolveEffectForTMPro

DissolveEffectForTMPro provide dissolve effect component for TextMeshPro in Unity.
C#
109
star
15

SubAssetEditor

Editor for SubAsset in unity project.
C#
106
star
16

OpenSesameCompilerForUnity

A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"
C#
102
star
17

ProjectBuilder

A tool for easy automating and customizing build process for Unity.
C#
97
star
18

UnityEventDrawerEx

This plugin extends the UnityEventDrawer to display runtime calls in the inspector.
C#
94
star
19

ShinyEffectForTMPro

ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
C#
93
star
20

UIMaterialPropertyInjector

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
C#
91
star
21

unity-activate

A tool to activate Unity license.
TypeScript
84
star
22

DissolveEffectForUGUI

A dissolve effect for uGUI, without material instancing. Please star and watch this project :)
C#
79
star
23

UITransition

C#
56
star
24

CompositeToggle

Composite toggle system for unity
C#
46
star
25

ButtonEx

C#
44
star
26

BlurringAtlasForUGUI

A blur effect for uGUI in Unity, that is effective even for atlas images including dynamic fonts.
C#
42
star
27

docker-unity

New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.
Dockerfile
34
star
28

SymbolCatalog

A tool for edit script symbol define for Unity.
C#
34
star
29

MainWindowTitleModifierForUnity

A demo to change the text displayed in UnityEditor's title bar
C#
32
star
30

unity-changeset

Get/List Unity editor changeset
TypeScript
31
star
31

OpenSesame

A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
C#
30
star
32

SimpleBuildInterface

A simple build interface for Unity CLI. Support all platforms without executeMethod option.
C#
25
star
33

RotateMe

Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")
Shell
24
star
34

unity.package-manager.metadata

Contains metadata used by the com.unity.package-manager package to fulfill client requests
Shell
24
star
35

InternalAccessibleCompilerForUnity

Compile a c# project to a internal accessible dll (for Unity)
C#
22
star
36

UISystem

C#
20
star
37

ScrollEx

C#
16
star
38

AssetSystem

C#
15
star
39

UnityBuiltinShaders

Unity's built-in shaders.
15
star
40

VertexTextureFetchForUGUI

C#
11
star
41

InternalAccessibleCompiler

Compile a c# project to a internal accessible dll
C#
8
star
42

UniIx

Interactive Extensions for Unity for Unity
C#
7
star
43

JobcanExtensionForChrome

JavaScript
7
star
44

Demos

6
star
45

git-snapshot

git-snapshot is a command-line tool to take a snapshot of the directory and creates/updates another branch, like git subtree split --squash.
JavaScript
5
star
46

Coffee.Internal

Tools and snippets for package development
C#
5
star
47

unity-changeset-action

[GitHub Action] Get Unity editor change set for specific version
JavaScript
5
star
48

AtlasSystem

Atlas system for Unity
C#
4
star
49

UnityAdventCalendar2021

https://qiita.com/items/37978a030d6a6e262065
C#
3
star
50

ApiSystem

C#
3
star
51

mob-sakai.github.io

3
star
52

mob-sakai

2
star
53

unity-list-action

[GitHub Action] Get Unity editor versions for next jobs
JavaScript
2
star
54

actionsflow-workflow-test

2
star
55

UnityGitDependencyTest

A test repo for GitDependencyResolverForUnity
C#
1
star