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Opinionated RiotJS Style Guide for teams.

RiotJS Style Guide

Opinionated RiotJS Style Guide for teams by De Voorhoede.

RiotJS Style Guide badge

Purpose

This guide provides a uniform way to structure your RiotJS code. Making it

  • easier for developers / team members to understand and find things.
  • easier for IDEs to interpret the code and provide assistance.
  • easier to (re)use build tools you already use.
  • easier to cache and serve bundles of code separately.

This guide is inspired by the AngularJS Style Guide by John Papa.

Demos

Our RiotJS demos are a companion to this guide, illustrating the guidelines with practical examples.

Table of Contents

Module based development

Always construct your app out of small modules which do one thing and do it well.

A module is a small self-contained part of an application. The RiotJS micro-framework is specifically designed to help you create view-logic modules, which Riot calls tags.

Why?

Small modules are easier to learn, understand, maintain, reuse and debug. Both by you and other developers.

How?

Each riot tag (like any module) must be FIRST: Focused (single responsibility), Independent, Reusable, Small and Testable.

If your module does too much or gets too big, split it up into smaller modules which each do just one thing. As a rule of thumb, try to keep each tag file less than 100 lines of code. Also ensure your tag module works in isolation. For instance by adding a stand-alone demo.

Tip: If you use an AMD or CommonJS module loader, you need to compile your tags using the --modular (-m) flag:

# enable AMD and CommonJS
riot --modular

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Tag module names

A tag module is a specific type of module, containing a Riot tag.

Each module name must be:

  • Meaningful: not overspecific, not overly abstract.
  • Short: 2 or 3 words.
  • Pronouncable: we want to be able talk about them.

Tag module names must also be:

  • Custom element spec compliant: include a hyphen, don't use reserved names.
  • app- namespaced: if very generic and otherwise 1 word, so that it can easily be reused in other projects.

Why?

  • The name is used to communicate about the module. So it must be short, meaningful and pronouncable.
  • The tag element is inserted into the DOM. As such, they need to adhere to the spec.

How?

<!-- recommended -->
<app-header />
<user-list />
<range-slider />

<!-- avoid -->
<btn-group /> <!-- short, but unpronouncable. use `button-group` instead -->
<ui-slider /> <!-- all tags are ui elements, so is meaningless -->
<slider /> <!-- not custom element spec compliant -->

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1 module = 1 directory

Bundle all files which construct a module into a single place.

Why?

Bundling module files (Riot tags, tests, assets, docs, etc.) makes them easy to find, move and reuse.

How?

Use the module name as directory name and file basename. The file extension depends on the purpose of the file.

modules/
└── my-example/
    β”œβ”€β”€ my-example.tag.html
    β”œβ”€β”€ my-example.less
    β”œβ”€β”€ ...
    └── README.md

If your project uses nested structures, you can nest a module within a module. For example a generic radio-group module may be placed directly inside "modules/". While search-filters may only make sense inside a search-form and may therefore be nested:

modules/
β”œβ”€β”€ radio-group/
|   └── radio-group.tag.html
└── search-form/
    β”œβ”€β”€ search-form.tag.html
    β”œβ”€β”€ ...
    └── search-filters/
        └── search-filters.tag.html

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Use *.tag.html extension

Riot introduces a new concept called tags, and suggests to use a *.tag extension. However in essence these tags are simply custom elements containing markup. Therefore you should use the *.tag.html extension.

Why?

  • Tells developers it's not just HTML, but a Riot tag element.
  • Improves IDE support (signals how to interpret).

How?

In case of in-browser compilation:

<script src="path/to/modules/my-example/my-example.tag.html" type="riot/tag"></script>

In case of pre-compilation, set the custom extension:

riot --ext tag.html modules/ dist/tags.js

In case you're using the Webpack tag loader, configure the loader to match the extension:

{ test: /\.tag.html$/, loader: 'tag' }

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Use <script> inside tag

While Riot supports writing JavaScript inside a tag element without a <script>, you should always use <script> around scripting. This is closer to web standards and prevents confusing developers and IDEs.

Why?

  • Prevents markup being interpreted as script.
  • Improves IDE support (signals how to interpret).
  • Tells developers where markup stops and scripting starts.

How?

<!-- recommended -->
<my-example>
	<h1>The year is { this.year }</h1>
	
	<script>
		this.year = (new Date()).getUTCFullYear();
	</script>
</my-example>

<!-- avoid -->
<my-example>
	<h1>The year is { this.year }</h1>
	
	this.year = (new Date()).getUTCFullYear();
</my-example>

↑ back to Table of Contents

Keep tag expressions simple

Riot's inline expressions are 100% Javascript. This makes them extemely powerful, but potentially also very complex. Therefore you should keep tag expressions simple.

Why?

  • Complex inline expressions are hard to read.
  • Inline expressions can't be reused elsewehere. This can lead to code duplication and code rot.
  • IDEs typically don't have support for expression syntax, so your IDE can't autocomplete or validate.

How?

Move complex expressions to tag methods or tag properties.

<!-- recommended -->
<my-example>
	{ year() + '-' + month() }
	
	<script>
		const twoDigits = (num) => ('0' + num).slice(-2);
		this.month = () => twoDigits((new Date()).getUTCMonth() +1);
		this.year  = () => (new Date()).getUTCFullYear();
	</script>
</my-example>

<!-- avoid -->
<my-example>
	{ (new Date()).getUTCFullYear() + '-' + ('0' + ((new Date()).getUTCMonth()+1)).slice(-2) }
</my-example>

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Keep tag options primitive

Riot supports passing options to tag instances using attributes on tag elements. Inside the tag instance these options are available through opts. For example the value of my-attr on <my-tag my-attr="{ value }" /> will be available inside my-tag via opts.myAttr.

While Riot supports passing complex JavaScript objects via these attributes, you should try to keep the tag options as primitive as possible. Try to only use JavaScript primitives (strings, numbers, booleans) and functions. Avoid complex objects.

Exceptions to this rule are situations which can only be solved using objects (eg. collections or recursive tags) or well-known objects inside your app (eg. a product in a web shop).

Why?

  • By using an attribute for each option separately the tag has a clear and expressive API.
  • By using only primitives and functions as option values our tag APIs are similar to the APIs of native HTML(5) elements. Which makes our custom elements directly familiar.
  • By using an attribute for each option, other developers can easily understand what is passed to the tag instance.
  • When passing complex objects it's not apparent which properties and methods of the objects are actually being used by the custom tags. This makes it hard to refactor code and can lead to code rot.

How?

Use a tag attribute per option, with a primitive or function as value:

<!-- recommended -->
<range-slider
	values="[10, 20]"
	min="0"
	max="100"
	step="5"
	on-slide="{ updateInputs }"
	on-end="{ updateResults }"
	/>
	
<!-- avoid -->
<range-slider config="{ complexConfigObject }">
<!-- exception: recursive tag, like menu item -->
<menu-item>
	<a href="{ opts.url }">{ opts.text }</a>
	<ul if="{ opts.items }">
		<li each="{ item in opts.items }">
			<menu-item 
				text="{ item.text }" 
				url="{ item.url }" 
				items="{ item.items }" />
		</li>
	</ul>
</menu-item>

↑ back to Table of Contents

Harness your tag options

In Riot your tag options are your API. A robust and predictable API makes your tags easy to use by other developers.

Tag options are passed via custom HTML attributes. The values of these attributes can be Riot expressions (attr="{ var }") or plain strings (attr="value") or missing entirely. You should harness your tag options to allow for these different cases.

Why?

Harnessing your tag options ensures your tag will always function (defensive programming). Even when other developers later use your tags in ways you haven't thought of yet.

How?

  • Use defaults for option values.
  • Use type conversion to cast option values to expected type.
  • Check if option exists before using it.

For instance Riot's <todo> example could be improved to also work if no items are provided, by using a default:

this.items = opts.items || []; // default to empty list

Ensuring different use cases all work:

<todo items="{ [{ title:'Apples' }, { title:'Oranges', done:true }] }"> <!-- uses given list -->
<todo> <!-- uses empty list -->

The <range-slider> in keep tag options primitive expects numbers for min, max and step. Use type conversion:

// if step option is valid, use as number otherwise default to one. 
this.step = !isNaN(Number(opts.step)) ? Number(opts.step) : 1;

Ensuring different use cases all work:

<range-slider> <!-- uses default -->
<range-slider step="5"> <!-- converts "5" to number 5 -->
<range-slider step="{ x }"> <!-- tries to use `x` -->

The <range-slider> also supports optional on-slide and on-end callback. Check option exists and is in expected format before using it:

slider.on('slide', (values, handle) => {
	if (typeof opts.onSlide === 'function') {
		opts.onSlide(values, handle);
	}
}

Ensuring different use cases all work:

<range-slider> <!-- does nothing -->
<range-slider on-slide="{ updateInputs }"> <!-- calls updateInputs on slide -->
<range-slider on-slide="invalid option"> <!-- does nothing -->

↑ back to Table of Contents

Assign this to tag

Within the context of a Riot tag element, this is bound to the tag instance. Therefore when you need to reference it in a different context, ensure this is available as tag.

Why?

  • By assigning this to a variable named tag the variable tells developers it's bound to the tag instance wherever it's used.

How?

/* recommended */
// ES5: assign `this` to `tag` variable
var tag = this;
window.onresize = function() { 
    tag.adjust();
}

// ES6: assign `this` to `tag` constant
const tag = this;
window.onresize = function() { 
    tag.adjust();
}

// ES6: you can still use `this` with fat arrows
window.onresize = () => {
    this.adjust();
}

/* avoid */
var self = this;
var _this = this;
// etc

↑ back to Table of Contents

Put tag properties and methods on top

Inside a Riot tag element you typically put its markup first, followed by its script. Properties and methods bound to the tag (this) in the script are directly available in the markup. You should put those tag properties and methods alphabetized at the top of the script. Tag methods longer than a one-liner should be linked to separate functions later in the script.

Why?

  • Placing the tag properties and methods at the top of the script allows you to instantly identify which parts of the tag can be used in the markup.
  • Alphabetizing the properties and methods makes them easy to find.
  • By keeping each tag method or property declaration a one-liner you can get a full overview of the tag at a glance.
  • By moving the full functions behind the tag methods down, you initially hide implementation details.

How?

Put tag properties and methods on top:

/* recommended: alphabetized properties then methods */
var tag = this;
tag.text = '';
tag.todos = [];
tag.add = add;
tag.edit = edit;
tag.toggle = toggle;

function add(event) {
    /* ... */
}

function edit(event) {
    /* ... */
}

function toggle(event) {
    /* ... */
}   

/* avoid: don't spread out tag properties and methods over script */
var tag = this;

tag.todos = [];
tag.add = function(event) {
    /* ... */
}

tag.text = '';
tag.edit = function(event) {
    /* ... */
}

tag.toggle = function(event) {
    /* ... */
}

Also put mixins and observables up top:

/* recommended */
var tag = this;
// alphabetized properties
// alphabetized methods
tag.mixin('someBehaviour');
tag.on('mount', onMount);
tag.on('update', onUpdate);
// etc

↑ back to Table of Contents

Avoid fake ES6 syntax

Riot supports a shorthand ES6 like method syntax. Riot compiles the shorthand syntax methodName() { } into this.methodName = function() {}.bind(this). Since this is non-standard you should avoid fake ES6 method shorthand syntax.

Why?

  • The fake ES6 shorthand syntax is non-standard and can therefore confuse developers.
  • The tag scripts are not actual ES6 classes, so IDEs won't be able to interpret the fake ES6 class method syntax.
  • It should always be clear which methods are bound to the tag and thus available in the markup. The shorthand syntax obscures the principle of writing code which is transparent and easy to understand.

How?

Use tag.methodName = instead of magic methodName() { } syntax:

/* recommended */
var tag = this;
tag.todos = [];
tag.add = add;

function add() {
    if (tag.text) {
        tag.todos.push({ title: tag.text });
        tag.text = tag.input.value = '';
    }
}

/* avoid */
todos = [];

add() {
    if (this.text) {
        this.todos.push({ title: this.text });
        this.text = this.input.value = '';
    }
}

Tip: Disable transformation of the fake ES6 syntax during pre-compilation by setting type to none:

riot --type none

↑ back to Table of Contents

Avoid tag.parent

Riot supports nested tags which have access to their parent context through tag.parent. Accessing context outside your tag module violates the FIRST rule of module based development. Therefore you should avoid using tag.parent.

The exception to this rule are anonymous child tags in a for each loop as they are defined directly inside the tag module.

Why?

  • A tag module, like any module, must work in isolation. If a tag needs to access its parent, this rule is broken.
  • If a tag needs access to its parent, it can no longer be reused in a different context.
  • By accessing its parent a child tag can modify properties on its parent. This can lead to unexpected behaviour.

How?

  • Pass values from the parent to the child tag using attribute expressions.
  • Pass methods defined on the parent tag to the child tag using callbacks in attribute expressions.
<!-- recommended -->
<parent-tag>
	<child-tag value="{ value }" /> <!-- pass parent value to child -->
</parent-tag>

<child-tag>
	<span>{ opts.value }</span> <!-- use value passed by parent -->
</child-tag>

<!-- avoid -->
<parent-tag>
	<child-tag />
</parent-tag>

<child-tag>
	<span>value: { parent.value }</span> <!-- don't do this -->
</child-tag>
<!-- recommended -->
<parent-tag>
	<child-tag on-event="{ methodToCallOnEvent }" /> <!-- use method as callback -->
	<script>this.methodToCallOnEvent = () => { /*...*/ };</script>
<parent-tag>

<child-tag>
	<button onclick="{ opts.onEvent }"></button> <!-- call method passed by parent -->
</child-tag>

<!-- avoid -->
<parent-tag>
	<child-tag />
	<script>this.methodToCallOnEvent = () => { /*...*/ };</script>
<parent-tag>

<child-tag>
	<button onclick="{ parent.methodToCallOnEvent }"></button> <!-- don't do this -->
</child-tag>
<!-- allowed exception -->
<parent-tag>
	<button each="{ item in items }"
		onclick="{ parent.onEvent }"> <!-- okay, because button is not a riot tag -->
		{ item.text }
	</button>
	<script>this.onEvent = (e) => { alert(e.item.text); }</script>
</parent-tag>

↑ back to Table of Contents

Use each ... in syntax

Riot supports multiple notations for loops: item in array (each="{ item in items }"); key, value in object (each="{ key, value in items }") and a shorthand (each="{ items }") notation. This shorthand can lead to confusion. Therefore you should use the each ... in syntax.

Why?

Riot creates a new tag instance for each item the each directive loops through. When using the shorthand notation, the methods and properties of the current item are bound to the current tag instance (local this). This is not obvious when looking at the markup and may thus confuse other developers. Therefore you should use the each ... in syntax.

How?

Use each="{ item in items }" or each="{ key, value in items }" instead of each="{ items }" syntax:

<!-- recommended: -->
<ul>
    <li each="{ item in items }">
      	<label class="{ completed: item.done }">
			<input type="checkbox" checked="{ item.done }"> { item.title }
      	</label>
    </li>
</ul>

<!-- recommended: -->
<ul>
    <li each="{ key, item in items }">
      	<label class="{ completed: item.done }">
			<input type="checkbox" checked="{ item.done }"> { key }. { item.title }
      	</label>
    </li>
</ul>

<!-- avoid: -->
<ul>
    <li each="{ items }">
      	<label class="{ completed: done }">
			<input type="checkbox" checked="{ done }"> { title }
      	</label>
    </li>
</ul>

↑ back to Table of Contents

Put styles in external files

For developer convenience, Riot allows you to define a tag element's style in a nested <style> tag. While you can scope these styles to the tag element, Riot does not provide true encapsulation. Instead Riot extracts these styles from the tags (JavaScript) and injects them into the document on runtime. Since Riot compiles nested styles to JavaScript and doesn't have true encapsulation, you should instead put styles in external files.

Why?

  • External stylesheets can be handled by the browser independently of Riot and tag files. This means styles can be applied to initial markup even if JavaScript errors occur or isn't loaded (yet).
  • External stylesheets can be used in combination with pre-processors (Less, Sass, PostCSS, etc) and your own (existing) build tools.
  • External stylesheets can be minified, served and cached separately. This improves performance.
  • Riot expressions are not supported in nested <style>s so there's no added benefit in using them.

How?

Styles related to the tag and its markup, should be placed in a separate stylesheet file next to the tag file, inside its module directory:

my-example/
β”œβ”€β”€ my-example.tag.html
β”œβ”€β”€ my-example.(css|less|scss)    <-- external stylesheet next to tag file
└── ...

↑ back to Table of Contents

Use tag name as style scope

Riot tag elements are custom elements which can very well be used as style scope root. Alternatively the module name can be used as CSS class namespace.

Why?

  • Scoping styles to a tag element improves predictability as its prevents styles leaking outside the tag element.
  • Using the same name for the module directory, the Riot tag and the style root makes it easy for developers to understand they belong together.

How?

Use the tag name as selector, as parent selector or as namespace prefix (depending on your CSS naming strategy).

/* recommended */
my-example { }
my-example li { }
.my-example__item { }

/* avoid */
.my-alternative { } /* not scoped to tag or module name */
.my-parent .my-example { } /* .my-parent is outside scope, so should not be used in this file */

note: If you're using data-is= (introduced in v2.3.17) to initiate Riot tags, you can use [data-is="my-example"] as CSS selector instead of .my-example.

↑ back to Table of Contents

Document your tag API

A Riot tag instance is created by using the tag element inside your application. The instance is configured through its custom attributes. For the tag to be used by other developers, these custom attributes - the tag's API - should be documented in a README.md file.

Why?

  • Documentation provides developers with a high level overview to a module, without the need to go through all its code. This makes a module more accessible and easier to use.
  • A tag's API is the set of custom attributes through which its configured. Therefore these are especially of interest to other developers which only want to consume (and not develop) the tag.
  • Documentation formalises the API and tells developers which functionality to keep backwards compatible when modifying the tag's code.
  • README.md is the de facto standard filename for documentation to be read first. Code repository hosting services (Github, Bitbucket, Gitlab etc) display the contents of the the README's, directly when browsing through source directories. This applies to our module directories as well.

How?

Add a README.md file to the tag's module directory:

range-slider/
β”œβ”€β”€ range-slider.tag.html
β”œβ”€β”€ range-slider.less
└── README.md

Within the README file, describe the functionality and the usage of the module. For a tag module its most useful to describe the custom attributes it supports as those are its API:

# Range slider

## Functionality

The range slider lets the user to set a numeric range by dragging a handle on a slider rail for both the start and end value.

This module uses the [noUiSlider](http://refreshless.com/nouislider/) for cross browser and touch support.

## Usage

`<range-slider>` supports the following custom tag attributes:

| attribute | type | description
| --- | --- | ---
| `min` | Number | number where range starts (lower limit).
| `max` | Number | Number where range ends (upper limit).
| `values` | Number[] *optional* | Array containing start and end value.  E.g. `values="[10, 20]"`. Defaults to `[opts.min, opts.max]`.
| `step` | Number *optional* | Number to increment / decrement values by. Defaults to 1.
| `on-slide` | Function *optional* | Function called with `(values, HANDLE)` while a user drags the start (`HANDLE == 0`) or end (`HANDLE == 1`) handle. E.g. `on-slide={ updateInputs }`, with `tag.updateInputs = (values, HANDLE) => { const value = values[HANDLE]; }`.
| `on-end` | Function *optional* | Function called with `(values, HANDLE)` when user stops dragging a handle.

For customising the slider appearance see the [Styling section in the noUiSlider docs](http://refreshless.com/nouislider/more/#section-styling).

↑ back to Table of Contents

Add a tag demo

Add a *.demo.html file with demos of the tag with different configurations, showing how the tag can be used.

Why?

  • A tag demo proves the module works in isolation.
  • A tag demo gives developers a preview before having to dig into the documentation or code.
  • Demos can illustrate all the possible configurations and variations a tag can be used in.

How?

Add a *.demo.html file to your module directory:

city-map/
β”œβ”€β”€ city-map.tag.html
β”œβ”€β”€ city-map.demo.html
β”œβ”€β”€ city-map.css
└── ...

Inside the demo file:

  • Include riot+compiler.min.js to also compile during runtime.
  • Include the tag file (e.g. ./city-map.tag.html).
  • Create a demo tag (<yield/>) to embed your demos in (otherwise option attributes are not supported).
  • Write demos inside the <demo> tags.
  • As a bonus add aria-labels to the <demo> tags and style those as title bars.
  • Initialise using riot.mount('demo', {}).

Example demo file in city-tag module:

<!-- modules/city-map/city-map.demo.html: -->
<body>
    <h1>city-map demos</h1>
    
    <demo aria-label="City map of London">
        <city-map location="London" />    
    </demo>
    
    <demo aria-label="City map of Paris">
        <city-map location="Paris" />    
    </demo>
    
    <link rel="stylesheet" href="./city-map.css">
    
    <script src="path/to/riot+compiler.min.js"></script>
    <script type="riot/tag" src="./city-map.tag.html"></script> 
    <script>
        riot.tag('demo','<yield/>');
        riot.mount('demo', {});
    </script>
    
    <style>
    	/* add a grey bar with the `aria-label` as demo title */
    	demo:before {
        	content: "Demo: " attr(aria-label);
	        display: block;
        	background: #F3F5F5;
        	padding: .5em;
        	clear: both;
        }
    </style>
</body>

Note: this is a working concept, but could be much cleaner using build scripts.

↑ back to Table of Contents

Lint your tag files

Linters improve code consistency and help trace syntax errors. With some extra configuration Riot tag files can also be linted.

Why?

  • Linting tag files ensures all developers use the same code style.
  • Linting tag files helps you trace syntax errors before it's too late.

How?

To allow linters to extract the scripts from your *.tag.html files, put script inside a <script> tag and keep tag expressions simple (as linters don't understand those). Configure your linter to allow global variables riot and tag opts.

ESLint

ESLint requires an extra ESLint HTML plugin to extract the script from the tag files.

Configure ESLint in modules/.eslintrc (so IDEs can interpret it as well):

{
	"extends": "eslint:recommended",
	"plugins": ["html"],
	"env": {
		"browser": true
	},
	"globals": {
		"opts": true,
		"riot": true
	}
}

Run ESLint

eslint modules/**/*.tag.html

JSHint

JSHint can parse HTML (using --extra-ext) and extract script (using --extract=auto).

Configure JSHint in modules/.jshintrc (so IDEs can interpret it as well):

{
	"browser": true,
	"predef": ["opts", "riot"]
}

Run JSHint

jshint --config modules/.jshintrc --extra-ext=html --extract=auto modules/

Note: JSHint does not accept tag.html as extension, but only html.

↑ back to Table of Contents

Add badge to your project

You can use the RiotJS Style Guide badge to link to this guide:

RiotJS Style Guide badge

Why?

Inform other developers your project is following the RiotJS Style Guide. And let them know where they can find this guide.

How?

Include the badge in your project. In markdown:

[![RiotJS Style Guide badge](https://cdn.rawgit.com/voorhoede/riotjs-style-guide/master/riotjs-style-guide.svg)](https://github.com/voorhoede/riotjs-style-guide)

Or html:

<a href="https://github.com/voorhoede/riotjs-style-guide">
    <img alt="RiotJS Style Guide badge"
    	 src="https://cdn.rawgit.com/voorhoede/riotjs-style-guide/master/riotjs-style-guide.svg">
</a>

↑ back to Table of Contents


License

CC0

De Voorhoede waives all rights to this work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.

You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

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11

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Make continuous deployment delightful. Deploy and preview your apps for each pull request with Plek. πŸ‡³πŸ‡±
JavaScript
15
star
12

demo-navigate-with-gamepad

HTML
13
star
13

email-template-guide

Manage, compile and test your nightmarish email newsletter templates.
JavaScript
13
star
14

vue-lazy-load

Vue component to lazy load content using the Intersection Observer API
JavaScript
12
star
15

bluetooth-poc

Proof-of-Concept: Connect a web app on iOS to something over bluetooth
12
star
16

lean-web-kit

Lean Web Kit to kick-start your web project.
JavaScript
11
star
17

riotjs-demos

Companion to the RiotJS Style Guide.
HTML
10
star
18

demo-viewer

Preview components in isolation with documentation, annotations and breakpoint controls.
CSS
10
star
19

dotnetcore-front-end-guide

An example of module based development for front-end using .NET Core with a living guide
C#
8
star
20

heads-up

Visualise everything in your <head> with the Heads Up Devtools
Vue
7
star
21

componentizer

Application to split up screenshots into components and export them
TypeScript
7
star
22

a11y-viewer

Develop more accessible websites by simulating several forms of visual imparity and color blindness
CSS
7
star
23

tiny-shields

A fast & lightweight global badges service.
JavaScript
6
star
24

hike-one

Website for Hike One
JavaScript
6
star
25

render-environments-for-javascript-frameworks

Support table for rendering popular JavaScript frameworks in different environments.
6
star
26

datocms-plugin-translate-fields

A DatoCMS plugin that gives you the ability to translate structured-text, string and text fields in DatoCMS
TypeScript
6
star
27

how-front-end-works

When everybody involved in a project understands front-end concepts, the better the chance of a project becoming a success.
Vue
5
star
28

vue-dato-image

Fully optimized Vue component for images from DatoCMS
JavaScript
5
star
29

experiment-dark-mode

CSS
4
star
30

performance-masterclass-2017-10

HTML
4
star
31

datocms-plugin-computed-fields

This DatoCMS plugin allows to compute and define a field value based on other fields.
TypeScript
4
star
32

voorhoede-ocelot-formatter

Format plain content as Voorhoede pages
JavaScript
4
star
33

lighthouse-boilerplate

This boilerplate helps you extend Lighthouse with your own audits and reports.
JavaScript
4
star
34

nuxt-preview-mode-module

Nuxt module enabling persistant preview mode
JavaScript
3
star
35

trigger-dnd

App to trigger DnD all over the place
JavaScript
3
star
36

demo-metalsmith-nunjucks

Static site demo using Metalsmith + Nunjucks
HTML
3
star
37

pwa-masterclass-24-01-2019

Progressive Web App Masterclass
JavaScript
3
star
38

vue-accordion

Behavioural and accessible accordion component
Vue
3
star
39

demo-linker

Annotate UI components and link them to wherever you want.
JavaScript
3
star
40

get-netlify-url

JavaScript
3
star
41

nuxt-datocms-module

Nuxt module for querying and subscribing to DatoCMS through its GraphQL API
JavaScript
3
star
42

code-class-async-await

JavaScript
3
star
43

head-start

Base setup on top of headless services to help you quickly start a new website
TypeScript
3
star
44

vue-dato-video

Fully optimized video component for videos from Dato CMS
JavaScript
2
star
45

preact-web-components-demo

JavaScript
2
star
46

demo-server-express

Demo setup of ExpressJS server with module structure and demo viewer
CSS
2
star
47

datocms-plugin-extended-seo

This DatoCMS plugin extends the DatoCMS SEO meta field. It allows you to see a preview of different sources generated from Heads Up.
JavaScript
2
star
48

performance-masterclass-2017-01

HTML
2
star
49

cross-framework-components

JavaScript
2
star
50

fastatic-app

Make your static website even faster
JavaScript
2
star
51

pretty-static-poc

Lightweight serverless web app setup in Nuxt/Next/Sapper-style, sans single page app framework.
JavaScript
2
star
52

wasmer-template-renderer

Rust
2
star
53

datocms-plugin-custom-page

A DatoCMS plugin that adds the ability to have a custom page in your DatoCMS instance.
TypeScript
1
star
54

webstats-google-analytics-reporter

TypeScript
1
star
55

tudelft-spacefinder

App to easily find available spaces on the TU Delft Campus.
Vue
1
star
56

datocms-plugin-chat-gpt

ChatGPT is a plugin for DatoCMS that uses GPT-3 to generate text and fill in text fields within the DatoCMS interface, saving time and effort for users who need to fill in dummy data.
TypeScript
1
star
57

code-class-drag-and-drop

HTML
1
star
58

.github

1
star
59

logo-using-font

Voorhoede logo created using only an icon font
JavaScript
1
star
60

vue-masterclass-day-2

Vue
1
star
61

dato-to-s3

JavaScript
1
star
62

code-class-font-loading

HTML
1
star
63

demo-netlify-cron-deploy-workflow

Schedule Netlify deploys by triggering a build hook from a GitHub workflow.
JavaScript
1
star
64

interview-exercise

Build a simple web site / web app with data from our REST or GraphQL API.
1
star
65

vuepress-paper

JavaScript
1
star
66

datocms-plugin-json-table

This DatoCMS plugin makes it possible to add/insert a key and value to output a simple JSON table.
TypeScript
1
star
67

code-class-flexbox

Code class about flexbox
CSS
1
star
68

experiment-web-components

Experiments compiling to and utilising Web Components
JavaScript
1
star
69

experiment-web-speech

JavaScript
1
star
70

vue-masterclass

Masterclass about Vue
CSS
1
star
71

code-class-text-shapes

HTML
1
star
72

demo-server-silex

Demo setup of Silex PHP server with module structure and demo viewer
PHP
1
star
73

pg-graph

Create json responses directly in the database. Including one-to-many and one-to-one relations.
TypeScript
1
star
74

code-class-koa

JavaScript
1
star
75

car-ui

Website for car UI reviews
JavaScript
1
star
76

airhooks

Collection of JavaScript helpers using a wrapper around native and fallback methods rather than using polyfills.
JavaScript
1
star
77

nuxt-dato-cms-module

Nuxt module for getting data and subscribing to changes in preview mode
TypeScript
1
star
78

code-class-text-effects

HTML
1
star
79

voorhoede-website

Website for De Voorhoede
Vue
1
star
80

vue-fixed-ratio

Force content inside an element to have a fixed ratio. This technique prevents reflow when loading images and other lazy content.
JavaScript
1
star
81

datocms-plugin-word-counter

This DatoCMS plugin gives you information for text and string fields about word count, character count, sentences, paragraphs and common words.
TypeScript
1
star
82

demo-actions-on-netlify

Demo running GitHub actions on Netlify deploy previews
JavaScript
1
star
83

code-class-indexeddb

CSS
1
star