window+input+GPU, truly cross-platform
Features
Mach core provides the power of Vulkan, DirectX, Metal, and modern OpenGL in a single concise graphics API and shader language - by compiling Google Chrome's WebGPU implementation natively using Zig.
No more cmake/ninja/gn/etc, no more 'install all these system dependencies' - just Zig, Git, and curl
- and at the flip of a switch you can seamlessly cross-compile for Windows/Linux/macOS, with browser support in development, and mobile support coming in the future - all under a single unified API.
Documentation
Join the community
Join the Mach community on Discord to discuss this project, ask questions, get help, etc.
Issues
Issues are tracked in the main Mach repository.