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godot-lua-pluginscript
Godot PluginScript for the Lua language, currently based on LuaJIT's FFIgodot-dockable-container
Dockable/tiling UI panels Container addon for Godotunity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main threadunity-flex-ui
Flexbox layout support for Unity UI using the Yoga layout engineunity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alikeunity-sqlite-net
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGLlua-gdextension
Extension for using the Lua programming language in Godot 4.1.2+hello-gdextension
Samples and experiments using Godot 4 + GDExtensionunity-gradle-wrapper
Automatically generate Gradle Wrapper (gradlew) when exporting Android projects in Unityunity-safe-area-layout
uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayoutgodot-dispatch-queue
Threaded and synchronous Dispatch Queues for Godotunity-camera-viewport-rect
Automatically setup Camera viewports from RectTransforms in Unityunity-camera-fov-fit
Automatically adjust cameras' FOV to 3D objects bounds in Unityunity-lottie-player
Player for Lottie animations, powered by rlottie, multithread/Job System-friendlyunity-key-value-store
Key-Value Store save system interface and implementations for Unitygodot-cubic-bezier-controls
Godot addon defining Cubic Bezier Curve Resource and Controls for visualizing and editing themhigh-level-gdnative
Single header GDNative high level API for C/C++pega-texto
Single-file Parsing Expression Grammars (PEG) runtime engine for Cunity-gradient-rect
Component that draws a Gradient using Unity UIraylib-meson-template
Minimal template project for C/C++ applications using raylib built using Mesondraw-over
Drawing application with support for transparent background, working both as a drawing board or on-screen annotation toolunity-managed-jobs
Use classes and other managed types with Unity's Job Systemgodot-lua-pluginscript-distribution
Distribution repository for Godot Lua PluginScript, submitted to the Asset Libraryunity-easy-project-settings
Easily create custom Project Settings by adding [ProjectSettings(...)] attribute to your ScriptableObject subclassbettercmath
A -betterC compatible 3D math library for Dunity-gesture-recognizers
Gesture recognizer scripts for Unity based on Input and EventSystem handlersinclua
C to scripting languages wrapper generator, INitialy for binding C to LUAgodot-input-key-event-grabber
Godot plugin with a button that grabs key events and populate an InputEventKey instance, great for creating ShortCut resourcesTaskFactoryObject
TaskFactory Unity objects plus a collection of TaskSchedulers with optional limited concurrencyunity-conditional-objects
Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurationsunity-serializable-collections
Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+gdextension-lite
Automatically generated header-only GDExtension bindings for C/C++unity-runtime-preset
Functionality analogous to Unity's Preset that can be used at runtime and prefab/scene import timeunity-back-button-stack
Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.AssetList
ScriptableObject that automatically aggregates assets using AssetDatabase.FindAssetsc_api_extract-py
Automatic extraction of C APIs from header files using Python and libclanglallegro
Lua bindings for the Allegro 5.2 game programming libraryunity-enum-bitset
Fast and memory efficient implementation of C#'s ISet for enums, storing data as bit masksunity-prefab-pool
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObjectmolde
Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox supporthell
Hell build system: "to hell with building software!"raise-and-shine
Height map editor with automatic normal map generation for 2D texturesunity-rounded-corners
UI components with rounded corners embedded in their meshes for Unityunity-tween-jobs
Tween engine for Unity based on the C# Job Systemunity-lyon-tessellation
Tessellation of vector paths in Unity, powered by lyonbetterclist
A -betterC compatible dynamic list backed by array for Dunity-non-alloc-enumeration
Non-alloc enumerables for Unity structures and C# IList/IReadOnlyListsoa-d
A -betterC compatible Struct Of Arrays template for Dobjectivec-gdextension
Experimental GDExtension for calling Object-C methods at runtime in Godot 4.1+gargula
Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterCc-allocators
A collection of public domain single-file custom allocators for C/C++cffi-gdextension
libffi bindings for Godot 4.1+wildcard_pattern-lua
Lua library for using shell-like wildcards as string patterns with support for importing gitignore-like file contentxadrezaoDoBatistao
unity-ui-corner-offset
Corner Offset mesh modifier for Unity UI, useful for shearing/skewing GraphicsWebGlJsInjector
Import JavaScript code as <script> tags in Unity WebGL builds' index.html fileunity-objectivec
High level C# to Objective-C interface, similar to Unity's AndroidJavaClass and AndroidJavaObjecthigh-level-gdnative-example
Example project for High level GDNative C/C++ API (HGDN)csfml-luajit
LuaJIT FFI bindings for CSFMLunity-audio-latency
Utilities for finding audio latencyunity-key-value-store-icloud-kvs
Key-Value Store implementation for Unity backed by iCloud KVSunity-sqlite-asset
Read-only SQLite database assets for Unity with ScriptedImporters for ".sqlite", ".sqlite2" and ".sqlite3" filesgodot-auto-scroll-label
Label that animates the text scrolling when it does not fit in its rect for Godotgodot-fixed-cell-grid-container
Simple grid Container with fixed size cells for Godotgodot-ecolocalizacao-2D
Teste de efeito de eco localização em 2D usando Godotunity-get-component-context-menu
Context menu items for setting up Component references based on GetComponent* methodsunity-scene-reference
Autogenerated ScriptableObjects that are stable references to the scenes configured in Build Settings, even if they are moved/renamedunity-main-thread-task
Task/UniTask-based Main Thread dispatcher classes, no GameObjects involvedlua-gdextension-distribution
Distribution repository for Lua GDExtension, submitted to the Asset LibrarySSC0770-2020-S2-Audio
Projeto Unity pra aula sobre Audio da disciplina SSC0770unity-state-enum-sample
A sample Unity project using a state enum ScriptableObject + MonoBehaviours with UnityEventsnested
A generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data.argmatcher
Simple command line argument matcher for Luapetecataque
A game made with Lua + LÖVE + Nestedecsql
Experimental ECS framework powered by SQLitebode-espirratorio
godot-moonscript-import-plugin-poc
Proof of concept import plugin for using MoonScript in Godot, based on Lua PluginScriptunity-webgl-emscripten-settings
Unity Project Settings tab that allows editing PlayerSettings.WebGL.emscriptenArgsgogodotjam1
Game made for Go Godot Jam 1StreamingJson
A streaming JSON parser for desserializing structured data for Unitytuirm
A ncurses based Terminal UI toolkit in Lualualvm
Lua wrapper for the LLVM-C APId-sokol-game
An experimental game made using D + sokol_gfxggj2021
Game made for Global Game Jam Online 2021unity-playerloophelper
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.fswatch-luajit
LuaJIT FFI and wrapper for libfswatch (https://github.com/emcrisostomo/fswatch)lap
Lambda Argument Parser, a C++11 library for parsing command line argumentsSOTreta
Jogo feito na Semcomp Game Jam 2017Godot-KeyShortcutCreator
A creator for InputEventKey Shortcut resources with direct keyboard input instead of looking up scancodes manuallyunity-key-value-store-sqlite
Key-Value Store implementation backed by the SQLite database engineunity-reset-after-play-mode
Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version controlunity-key-value-store-apple-keychain
Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain servicesd-raylib-pongstruct
D + Raylib powered Pong game with no class (structs only)unity-native-collections-stream
Stream, TextReader and TextWriter implementations backed by Unity Native Collectionsunity-sqlite-asset-csv
Easily import ".csv" files as read-only SQLite database assets in Unityidbvfs
WebAssembly SQLite VFS for web browsers, powered by IndexedDBflyweight.hpp
Single header implementation of the Flyweight design pattern for C++11Love Open Source and this site? Check out how you can help us