• Stars
    star
    1
  • Language
    Lua
  • License
    The Unlicense
  • Created about 3 years ago
  • Updated about 3 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Proof of concept import plugin for using MoonScript in Godot, based on Lua PluginScript

More Repositories

1

godot-lua-pluginscript

Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Lua
308
star
2

godot-dockable-container

Dockable/tiling UI panels Container addon for Godot
GDScript
189
star
3

unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
C
110
star
4

unity-flex-ui

Flexbox layout support for Unity UI using the Yoga layout engine
C#
100
star
5

unity-update-manager

Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
C#
85
star
6

unity-sqlite-net

SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
C
65
star
7

lua-gdextension

Extension for using the Lua programming language in Godot 4.1.2+
C++
62
star
8

hello-gdextension

Samples and experiments using Godot 4 + GDExtension
C
48
star
9

unity-gradle-wrapper

Automatically generate Gradle Wrapper (gradlew) when exporting Android projects in Unity
C#
42
star
10

unity-safe-area-layout

uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout
C#
42
star
11

godot-dispatch-queue

Threaded and synchronous Dispatch Queues for Godot
GDScript
40
star
12

unity-camera-viewport-rect

Automatically setup Camera viewports from RectTransforms in Unity
C#
35
star
13

unity-camera-fov-fit

Automatically adjust cameras' FOV to 3D objects bounds in Unity
C#
24
star
14

unity-lottie-player

Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
C#
23
star
15

unity-key-value-store

Key-Value Store save system interface and implementations for Unity
C#
22
star
16

godot-cubic-bezier-controls

Godot addon defining Cubic Bezier Curve Resource and Controls for visualizing and editing them
GDScript
20
star
17

high-level-gdnative

Single header GDNative high level API for C/C++
C++
19
star
18

pega-texto

Single-file Parsing Expression Grammars (PEG) runtime engine for C
C
18
star
19

unity-gradient-rect

Component that draws a Gradient using Unity UI
C#
17
star
20

raylib-meson-template

Minimal template project for C/C++ applications using raylib built using Meson
Meson
17
star
21

draw-over

Drawing application with support for transparent background, working both as a drawing board or on-screen annotation tool
GDScript
17
star
22

unity-managed-jobs

Use classes and other managed types with Unity's Job System
C#
16
star
23

godot-lua-pluginscript-distribution

Distribution repository for Godot Lua PluginScript, submitted to the Asset Library
Lua
12
star
24

unity-easy-project-settings

Easily create custom Project Settings by adding [ProjectSettings(...)] attribute to your ScriptableObject subclass
C#
12
star
25

bettercmath

A -betterC compatible 3D math library for D
D
10
star
26

unity-gesture-recognizers

Gesture recognizer scripts for Unity based on Input and EventSystem handlers
C#
10
star
27

inclua

C to scripting languages wrapper generator, INitialy for binding C to LUA
Mako
10
star
28

godot-input-key-event-grabber

Godot plugin with a button that grabs key events and populate an InputEventKey instance, great for creating ShortCut resources
GDScript
8
star
29

TaskFactoryObject

TaskFactory Unity objects plus a collection of TaskSchedulers with optional limited concurrency
C#
8
star
30

unity-conditional-objects

Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurations
C#
8
star
31

unity-serializable-collections

Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+
C#
7
star
32

gdextension-lite

Automatically generated header-only GDExtension bindings for C/C++
C
7
star
33

unity-runtime-preset

Functionality analogous to Unity's Preset that can be used at runtime and prefab/scene import time
C#
7
star
34

unity-back-button-stack

Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.
C#
6
star
35

AssetList

ScriptableObject that automatically aggregates assets using AssetDatabase.FindAssets
C#
6
star
36

c_api_extract-py

Automatic extraction of C APIs from header files using Python and libclang
Python
6
star
37

lallegro

Lua bindings for the Allegro 5.2 game programming library
Lua
6
star
38

unity-enum-bitset

Fast and memory efficient implementation of C#'s ISet for enums, storing data as bit masks
C#
6
star
39

unity-prefab-pool

Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
C#
6
star
40

molde

Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox support
Lua
6
star
41

hell

Hell build system: "to hell with building software!"
Lua
5
star
42

raise-and-shine

Height map editor with automatic normal map generation for 2D textures
GDScript
5
star
43

unity-rounded-corners

UI components with rounded corners embedded in their meshes for Unity
C#
5
star
44

unity-tween-jobs

Tween engine for Unity based on the C# Job System
C#
5
star
45

unity-lyon-tessellation

Tessellation of vector paths in Unity, powered by lyon
C#
5
star
46

betterclist

A -betterC compatible dynamic list backed by array for D
D
4
star
47

unity-non-alloc-enumeration

Non-alloc enumerables for Unity structures and C# IList/IReadOnlyList
C#
4
star
48

soa-d

A -betterC compatible Struct Of Arrays template for D
D
4
star
49

objectivec-gdextension

Experimental GDExtension for calling Object-C methods at runtime in Godot 4.1+
Objective-C++
4
star
50

gargula

Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC
D
4
star
51

c-allocators

A collection of public domain single-file custom allocators for C/C++
C
4
star
52

cffi-gdextension

libffi bindings for Godot 4.1+
C++
4
star
53

wildcard_pattern-lua

Lua library for using shell-like wildcards as string patterns with support for importing gitignore-like file content
Lua
3
star
54

xadrezaoDoBatistao

Java
3
star
55

unity-ui-corner-offset

Corner Offset mesh modifier for Unity UI, useful for shearing/skewing Graphics
C#
3
star
56

WebGlJsInjector

Import JavaScript code as <script> tags in Unity WebGL builds' index.html file
C#
3
star
57

unity-objectivec

High level C# to Objective-C interface, similar to Unity's AndroidJavaClass and AndroidJavaObject
C#
3
star
58

high-level-gdnative-example

Example project for High level GDNative C/C++ API (HGDN)
C
3
star
59

csfml-luajit

LuaJIT FFI bindings for CSFML
Lua
3
star
60

unity-audio-latency

Utilities for finding audio latency
C#
3
star
61

unity-key-value-store-icloud-kvs

Key-Value Store implementation for Unity backed by iCloud KVS
C#
3
star
62

unity-sqlite-asset

Read-only SQLite database assets for Unity with ScriptedImporters for ".sqlite", ".sqlite2" and ".sqlite3" files
C#
3
star
63

godot-auto-scroll-label

Label that animates the text scrolling when it does not fit in its rect for Godot
GDScript
2
star
64

NamedEnum

Safer alternative to raw enums when used as serialized fields in Unity, maintains the right values after reordering, resistant to code merges
C#
2
star
65

godot-fixed-cell-grid-container

Simple grid Container with fixed size cells for Godot
GDScript
2
star
66

godot-ecolocalizacao-2D

Teste de efeito de eco localização em 2D usando Godot
GDScript
2
star
67

unity-get-component-context-menu

Context menu items for setting up Component references based on GetComponent* methods
C#
2
star
68

unity-scene-reference

Autogenerated ScriptableObjects that are stable references to the scenes configured in Build Settings, even if they are moved/renamed
C#
2
star
69

unity-main-thread-task

Task/UniTask-based Main Thread dispatcher classes, no GameObjects involved
C#
2
star
70

lua-gdextension-distribution

Distribution repository for Lua GDExtension, submitted to the Asset Library
Makefile
2
star
71

SSC0770-2020-S2-Audio

Projeto Unity pra aula sobre Audio da disciplina SSC0770
ShaderLab
2
star
72

unity-state-enum-sample

A sample Unity project using a state enum ScriptableObject + MonoBehaviours with UnityEvents
ShaderLab
2
star
73

nested

A generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data.
Lua
1
star
74

argmatcher

Simple command line argument matcher for Lua
Lua
1
star
75

petecataque

A game made with Lua + LÖVE + Nested
Lua
1
star
76

ecsql

Experimental ECS framework powered by SQLite
C
1
star
77

bode-espirratorio

GDScript
1
star
78

unity-webgl-emscripten-settings

Unity Project Settings tab that allows editing PlayerSettings.WebGL.emscriptenArgs
C#
1
star
79

gogodotjam1

Game made for Go Godot Jam 1
GDScript
1
star
80

StreamingJson

A streaming JSON parser for desserializing structured data for Unity
C#
1
star
81

tuirm

A ncurses based Terminal UI toolkit in Lua
Lua
1
star
82

lualvm

Lua wrapper for the LLVM-C API
Lua
1
star
83

d-sokol-game

An experimental game made using D + sokol_gfx
C
1
star
84

ggj2021

Game made for Global Game Jam Online 2021
GDScript
1
star
85

unity-playerloophelper

Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
C#
1
star
86

fswatch-luajit

LuaJIT FFI and wrapper for libfswatch (https://github.com/emcrisostomo/fswatch)
Lua
1
star
87

lap

Lambda Argument Parser, a C++11 library for parsing command line arguments
C++
1
star
88

SOTreta

Jogo feito na Semcomp Game Jam 2017
PHP
1
star
89

Godot-KeyShortcutCreator

A creator for InputEventKey Shortcut resources with direct keyboard input instead of looking up scancodes manually
GDScript
1
star
90

unity-key-value-store-sqlite

Key-Value Store implementation backed by the SQLite database engine
C#
1
star
91

unity-reset-after-play-mode

Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version control
C#
1
star
92

unity-key-value-store-apple-keychain

Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain services
C#
1
star
93

d-raylib-pongstruct

D + Raylib powered Pong game with no class (structs only)
D
1
star
94

unity-native-collections-stream

Stream, TextReader and TextWriter implementations backed by Unity Native Collections
C#
1
star
95

unity-sqlite-asset-csv

Easily import ".csv" files as read-only SQLite database assets in Unity
C#
1
star
96

idbvfs

WebAssembly SQLite VFS for web browsers, powered by IndexedDB
C
1
star
97

flyweight.hpp

Single header implementation of the Flyweight design pattern for C++11
C++
1
star