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godot-lua-pluginscript
Godot PluginScript for the Lua language, currently based on LuaJIT's FFIgodot-dockable-container
Dockable/tiling UI panels Container addon for Godotunity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main threadunity-flex-ui
Flexbox layout support for Unity UI using the Yoga layout engineunity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alikelua-gdextension
Extension for using the Lua programming language in Godot 4.1.2+hello-gdextension
Samples and experiments using Godot 4 + GDExtensionunity-safe-area-layout
uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayoutunity-gradle-wrapper
Automatically generate Gradle Wrapper (gradlew) when exporting Android projects in Unitygodot-dispatch-queue
Threaded and synchronous Dispatch Queues for Godotunity-sqlite-net
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGLunity-camera-viewport-rect
Automatically setup Camera viewports from RectTransforms in Unityunity-key-value-store
Key-Value Store save system interface and implementations for Unitygodot-cubic-bezier-controls
Godot addon defining Cubic Bezier Curve Resource and Controls for visualizing and editing themunity-camera-fov-fit
Automatically adjust cameras' FOV to 3D objects bounds in Unityhigh-level-gdnative
Single header GDNative high level API for C/C++pega-texto
Single-file Parsing Expression Grammars (PEG) runtime engine for Craylib-meson-template
Minimal template project for C/C++ applications using raylib built using Mesonunity-gradient-rect
Component that draws a Gradient using Unity UIdraw-over
Drawing application with support for transparent background, working both as a drawing board or on-screen annotation toolunity-managed-jobs
Use classes and other managed types with Unity's Job Systemgodot-lua-pluginscript-distribution
Distribution repository for Godot Lua PluginScript, submitted to the Asset Librarybettercmath
A -betterC compatible 3D math library for Dinclua
C to scripting languages wrapper generator, INitialy for binding C to LUAunity-easy-project-settings
Easily create custom Project Settings by adding [ProjectSettings(...)] attribute to your ScriptableObject subclassunity-conditional-objects
Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurationsunity-gesture-recognizers
Gesture recognizer scripts for Unity based on Input and EventSystem handlersgdextension-lite
Automatically generated header-only GDExtension bindings for C/C++godot-input-key-event-grabber
Godot plugin with a button that grabs key events and populate an InputEventKey instance, great for creating ShortCut resourcesunity-lottie-player
Player for Lottie animations, powered by rlottie, multithread/Job System-friendlyc_api_extract-py
Automatic extraction of C APIs from header files using Python and libclanglallegro
Lua bindings for the Allegro 5.2 game programming libraryunity-enum-bitset
Fast and memory efficient implementation of C#'s ISet for enums, storing data as bit masksTaskFactoryObject
TaskFactory Unity objects plus a collection of TaskSchedulers with optional limited concurrencymolde
Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox supportAssetList
ScriptableObject that automatically aggregates assets using AssetDatabase.FindAssetshell
Hell build system: "to hell with building software!"raise-and-shine
Height map editor with automatic normal map generation for 2D texturesunity-runtime-preset
Functionality analogous to Unity's Preset that can be used at runtime and prefab/scene import timeunity-lyon-tessellation
Tessellation of vector paths in Unity, powered by lyonunity-serializable-collections
Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+betterclist
A -betterC compatible dynamic list backed by array for Dsoa-d
A -betterC compatible Struct Of Arrays template for Dobjectivec-gdextension
Experimental GDExtension for calling Object-C methods at runtime in Godot 4.1+unity-tween-jobs
Tween engine for Unity based on the C# Job Systemgargula
Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterCxadrezaoDoBatistao
unity-ui-corner-offset
Corner Offset mesh modifier for Unity UI, useful for shearing/skewing GraphicsWebGlJsInjector
Import JavaScript code as <script> tags in Unity WebGL builds' index.html fileunity-rounded-corners
UI components with rounded corners embedded in their meshes for Unityunity-objectivec
High level C# to Objective-C interface, similar to Unity's AndroidJavaClass and AndroidJavaObjecthigh-level-gdnative-example
Example project for High level GDNative C/C++ API (HGDN)csfml-luajit
LuaJIT FFI bindings for CSFMLunity-prefab-pool
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObjectunity-audio-latency
Utilities for finding audio latencyunity-sqlite-asset
Read-only SQLite database assets for Unity with ScriptedImporters for ".sqlite", ".sqlite2" and ".sqlite3" fileswildcard_pattern-lua
Lua library for using shell-like wildcards as string patterns with support for importing gitignore-like file contentunity-back-button-stack
Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.godot-auto-scroll-label
Label that animates the text scrolling when it does not fit in its rect for GodotNamedEnum
Safer alternative to raw enums when used as serialized fields in Unity, maintains the right values after reordering, resistant to code mergesgodot-fixed-cell-grid-container
Simple grid Container with fixed size cells for Godotgodot-ecolocalizacao-2D
Teste de efeito de eco localização em 2D usando Godotunity-non-alloc-enumeration
Non-alloc enumerables for Unity structures and C# IList/IReadOnlyListunity-scene-reference
Autogenerated ScriptableObjects that are stable references to the scenes configured in Build Settings, even if they are moved/renamedunity-main-thread-task
Task/UniTask-based Main Thread dispatcher classes, no GameObjects involvedlua-gdextension-distribution
Distribution repository for Lua GDExtension, submitted to the Asset Libraryc-allocators
A collection of public domain single-file custom allocators for C/C++SSC0770-2020-S2-Audio
Projeto Unity pra aula sobre Audio da disciplina SSC0770cffi-gdextension
libffi bindings for Godot 4.1+unity-state-enum-sample
A sample Unity project using a state enum ScriptableObject + MonoBehaviours with UnityEventsnested
A generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data.argmatcher
Simple command line argument matcher for Luapetecataque
A game made with Lua + LÖVE + Nestedecsql
Experimental ECS framework powered by SQLitebode-espirratorio
unity-get-component-context-menu
Context menu items for setting up Component references based on GetComponent* methodsunity-webgl-emscripten-settings
Unity Project Settings tab that allows editing PlayerSettings.WebGL.emscriptenArgsgogodotjam1
Game made for Go Godot Jam 1StreamingJson
A streaming JSON parser for desserializing structured data for Unitytuirm
A ncurses based Terminal UI toolkit in Lualualvm
Lua wrapper for the LLVM-C APId-sokol-game
An experimental game made using D + sokol_gfxggj2021
Game made for Global Game Jam Online 2021unity-playerloophelper
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.fswatch-luajit
LuaJIT FFI and wrapper for libfswatch (https://github.com/emcrisostomo/fswatch)lap
Lambda Argument Parser, a C++11 library for parsing command line argumentsSOTreta
Jogo feito na Semcomp Game Jam 2017Godot-KeyShortcutCreator
A creator for InputEventKey Shortcut resources with direct keyboard input instead of looking up scancodes manuallyunity-key-value-store-sqlite
Key-Value Store implementation backed by the SQLite database engineunity-reset-after-play-mode
Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version controlunity-key-value-store-icloud-kvs
Key-Value Store implementation for Unity backed by iCloud KVSunity-key-value-store-apple-keychain
Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain servicesd-raylib-pongstruct
D + Raylib powered Pong game with no class (structs only)unity-native-collections-stream
Stream, TextReader and TextWriter implementations backed by Unity Native CollectionsLove Open Source and this site? Check out how you can help us