RGBDS
RGBDS (Rednex Game Boy Development System) is a free assembler/linker package for the Game Boy and Game Boy Color. It consists of:
- rgbasm (assembler)
- rgblink (linker)
- rgbfix (checksum/header fixer)
- rgbgfx (PNGβtoβGame Boy graphics converter)
This is a fork of the original RGBDS which aims to make the programs more like other UNIX tools.
This toolchain is maintained on GitHub.
The documentation of this toolchain can be viewed online here, it is generated from the man pages found in this repository. The source code of the website itself is on GitHub as well under the repo rgbds-www.
If you want to contribute or maintain RGBDS, and have questions regarding the code, its organisation, etc. you can find me on GBDev or via mail at rgbds at eldred dot fr
.
1. Installing RGBDS
The installation procedure is available
online for various platforms. Building from source
is possible using make
or cmake
; follow the link for more detailed instructions.
make
sudo make install
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
2. RGBDS Folder Organization
The RGBDS source code file structure somewhat resembles the following:
. βββ .github/ β βββ actions/ β β βββ ... β βββ workflows/ β βββ ... βββ contrib/ β βββ zsh_compl/ β β βββ ... β βββ ... βββ include/ β βββ ... βββ man/ β βββ ... βββ src/ β βββ asm/ β β βββ ... β βββ extern/ β β βββ ... β βββ fix/ β β βββ ... β βββ gfx/ β β βββ ... β βββ link/ β β βββ ... β βββ CMakeLists.txt β βββ ... βββ test/ β βββ ... β βββ run-tests.sh βββ .clang-format βββ CMakeLists.txt βββ Makefile βββ README.rst
.github/
- files and scripts related to the integration of the RGBDS codebase with GitHub.actions/
- scripts used by workflow files.workflows/
- CI workflow description files.
contrib/
- scripts and other resources which may be useful to users and developers of RGBDS.zsh_compl
contains tab completion scripts for use with zsh. Put them somewhere in yourfpath
, and they should auto-load.bash_compl
contains tab completion scripts for use with bash. Run them withsource
somewhere in your.bashrc
, and they should load every time you open a shell.
include/
- header files for each respective C files in src.man/
- manual pages.src/
- source code of RGBDS.- Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm ->
src/asm/
, for example).src/extern/
contains code imported from external sources.
- Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm ->
test/
- testing framework used to verify that changes to the code don't break or modify the behavior of RGBDS..clang-format
- code style for automated formatting withclang-format
. The C code does not currently follow this style, but all C++ code should.
3. History
- Around 1997, Carsten SΓΈrensen (AKA SurfSmurf) writes ASMotor as a general-purpose assembler/linker system for DOS/Win32
- Around 1999, Justin Lloyd (AKA Otaku no Zoku) adapts ASMotor to read and produce GBZ80 assembly/machine code, and releases this version as RGBDS.
- 2009, Vegard Nossum adapts the code to be more UNIX-like and releases this version as rgbds-linux on GitHub.
- 2010, Anthony J. Bentley forks that repository. The fork becomes the reference implementation of rgbds.
- 2017, Bentley's repository is moved to a neutral name.
- 2018, codebase relicensed under the MIT license.
- 2020, repository is moved to the gbdev organisation. The rgbds.gbdev.io website serving documentation and downloads is created.
4. Acknowledgements
RGBGFX generates palettes using algorithms found in the paper "Algorithms for the Pagination Problem, a Bin Packing with Overlapping Items" (GitHub, MIT license), by Aristide Grange, Imed Kacem, and SΓ©bastien Martin.