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C64_Scrolling_PAL
VSP and Line Crunching are used to scroll the screen in all directions.C64_ColorRamDoubleBuffering_PAL
I implement Line Doubling, FLD and Line Crunching that are required to implement Color Ram Double Buffering.StretchedSprites_C64_PAL
Crunch 8 sprites at RL52 that have a y of 51.C64-hyper-screen
Experimenting with C64's hyper-screenSuperDungeonCrawlerPlus
Gauntlet-style game implemented in UnityLD2_TeamB
Game for Level Design 2FA2022_LD1_TeamB
FA 2022 - Level Design 1 - Team BC64_AGSP_fromACMEtoKickAssembler_atCODEBASE64_PAL
Port from ACME to Kick Assembler of the AGSP code located at http://codebase64.org/doku.php?id=base:agsp_any_given_screen_positionC64_Horizontal_Scrolling_PAL
Horizontal scrolling of 8 groups of 3 rows each.LD2_TeamA
Game for Level Design 2TeamA-LD1
Team A's Level Design 1's projectTeamB-LD1
Team B's Level Desiogn 1's ProjectVR_Project_Teleportation
VR Teleportation with Fixes and Extra Features (Unity 2021.1.16f1)Love Open Source and this site? Check out how you can help us