• Stars
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    5
  • Rank 2,861,937 (Top 57 %)
  • Language
  • Created almost 4 years ago
  • Updated about 1 month ago

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Repository Details

The filter precursors are the "source code" version of NeverSink's filter. They're written in a custom domain language and needs to be compiled with the FilterPolishZ project to create all filter variations.

More Repositories

1

NeverSink-Filter

This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
2,416
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2

FilterBlade-Public-Assets

Contains public custom files, such as extra hover descriptions for items listed on FilterBlade.
14
star
3

-DEPRECATED-NeverSink-EconomyUpdated-SC-Filter

This is the SOFTCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
14
star
4

VS-Code-PoE-Filter-Markup-Extension

This is a small visual studio code extension that provides markup for the Path of Exile .filter language.
8
star
5

NotepadPP-PoE-Filter-Markup-Language

A small markup language for PoE filter editing. Includes a dark and a bright style.
3
star
6

Filter-ItemEconomyAspects

Collection of Files used to provide meta-information about certain Path of Exile unique, divination cards and other tierlists.
2
star
7

DiscordBot-FilterBlade

A tiny bot for the filterblade discord support channels to auto-address concerns.
2
star
8

-DEPRECATED-NeverSink-EconomyUpdated-HC-Filter

This is the HARDCORE economy-updated version of my filter. It's based on the stable version, but is auto-updated with cutting-edge economy information (which are analyzed, postprocessed and run through several algorithms) every 4 hours.
2
star
9

PrototypingLab

Some years ago, I've designed a little project, that allows to quickly test out scripts in a WPF environment, that also auto-generates UI, times functions etc. I mainly use it to solve https://projecteuler.net/ tasks, but it's also useful to quickly test out different ideas in C#
C#
2
star
10

Minigame-AegisSquad

Learning unity. Playable first version of a mini-game prototype: equip your little squad with weapons, pick synergizing abilities and upgrades and defened against a horde of monsters
HTML
1
star
11

VS-Code-FilterBlade-Markup-Extension

www.filterblade.xyz relies on a domain language (.option) file to generate the overview, customize and lootsimulator screen. This language provides basic syntax highlight support for visual studio code
1
star
12

Csharp-Newproj-Templates

Some useful templates for new csharp projects, such a Windows service and a tray app service
C#
1
star