GPUOpen Libraries & SDKs (@GPUOpen-LibrariesAndSDKs)
  • Stars
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    11,407
  • Global Org. Rank 2,100 (Top 0.7 %)
  • Registered about 9 years ago
  • Most used languages
    C++
    76.6 %
    C
    15.6 %
    HTML
    3.1 %
    Python
    3.1 %
    HLSL
    1.6 %

Top repositories

1

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library
C
2,214
star
2

RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
C++
1,032
star
3

V-EZ

C
839
star
4

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12
C++
821
star
5

D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12
C++
740
star
6

FidelityFX-SDK

The main repository for the FidelityFX SDK.
C++
685
star
7

AMF

The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
C++
516
star
8

RadeonProRenderBlenderAddon

This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
Python
481
star
9

Capsaicin

AMD ARR team rendering framework
C
363
star
10

BlenderUSDHydraAddon

This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Python
350
star
11

RadeonProRender-Baikal

C++
334
star
12

RenderPipelineShaders

Render Pipeline Shaders SDK
C++
268
star
13

AGS_SDK

AMD GPU Services (AGS) library and samples
C++
232
star
14

RadeonProRenderSDK

AMD Radeonâ„¢ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
C
220
star
15

RadeonProRenderUSD

This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
C++
212
star
16

Orochi

C++
197
star
17

MxGPU-Virtualization

C
176
star
18

Radeon-ReLive-VR

157
star
19

OCL-SDK

140
star
20

HelloD3D12

Introductory DirectX 12 sample
C
138
star
21

TAN

AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
C++
133
star
22

brotli_g_sdk

Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)
C++
132
star
23

ForwardPlus11

AMD Forward+ sample based on DirectX 11
C++
131
star
24

display-library

AMD Display Library SDK
HTML
115
star
25

HelloVulkan

Introductory Vulkan sample
C
115
star
26

glTFSample

A simple demo to show off the capabilities of the Cauldron framework
C++
112
star
27

GPUParticles11

AMD GPU particles sample based on DirectX 11
C++
105
star
28

LiquidVR

The LiquidVRâ„¢ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
C++
102
star
29

HIPRT

C++
91
star
30

RadeonML

C
81
star
31

TiledLighting11

AMD compute-based tiled lighting sample based on DirectX 11
C++
71
star
32

Tessellation

OpenGL sample that demonstrates terrain tessellation on the GPU
C++
61
star
33

GameEngineIntegrations

Information about example integrations of GPUOpen technology into game engines
55
star
34

cpu-core-counts

A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.
C++
53
star
35

HIPRTSDK

C
53
star
36

RadeonImageFilter

C++
49
star
37

RadeonProRenderMayaPlugin

This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
C++
46
star
38

SSAA11

AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
C++
41
star
39

RapidFire_SDK

RapidFire SDK - interface for cloud gaming and virtualization (VDI)
C++
36
star
40

MLAA11

AMD morphological anti-aliasing (MLAA) sample based on DirectX 11
C++
35
star
41

SilhouetteTessellation11

AMD tessellation sample based on DirectX 11
C++
34
star
42

SPARSEtextures

OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series
C++
30
star
43

ADLX

AMD Device Library eXtra
HTML
29
star
44

SeparableFilter11

AMD separable filter sample based on DirectX 11
C++
27
star
45

CrossfireAPI11

AMD Crossfire API sample for DirectX 11
C++
26
star
46

DepthBoundsTest11

AMD depth bounds test DirectX 11 driver extension sample
C++
23
star
47

RenderStudioKit

C++
23
star
48

RadeonProRenderUE

C++
21
star
49

Vulkan-Samples

based on Khronos Vulkan-Samples
C++
19
star
50

DOPPEngine

C++
18
star
51

Framelock

OpenGL sample that demonstrates how to enable Framelock in an application
C++
18
star
52

FreesyncPremiumProSample

A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.
C++
18
star
53

DirectGMA_P2P

Samples showing FIrePro DirectGMA features in OpenGL and OpenCL
C++
17
star
54

VkMBCNT

Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
C++
16
star
55

Cauldron-Media

A selection of media files needed by Cauldron samples
16
star
56

RadeonProRenderANARI

C++
15
star
57

UnityIntegrations

Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.
C
15
star
58

OutOfOrderRasterization

Vulkan sample built on the Anvil framework
15
star
59

Barycentrics11

Barycentric coordinates GCN shader extension sample for DirectX 11
HLSL
14
star
60

DOPP

C++
14
star
61

Barycentrics12

Barycentric coordinates GCN shader extension sample for DirectX 12
C++
12
star
62

DirectStorageSample

Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
C++
11
star
63

RadeonProRenderMaxPlugin

C++
10
star
64

VkD3DDeviceMapping

Simple example to show how to map devices between Vulkan and Direct3D
C++
8
star
65

WorkGraphComputeRasterizer

A compute/workgraph workload running inside the Cauldron framework
C++
8
star
66

RadeonProRender-Tests

7
star
67

WorkGraphsHelloWorkGraphs

C++
5
star
68

WorkGraphsDirectX-Graphics-Samples

A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work Graphs
C++
5
star
69

RadeonProRenderMayaUSD

C++
2
star
70

RadeonProRenderSharedComponents

C++
2
star
71

RadeonProRenderSDKKernels

2
star
72

CapsaicinTestMedia

Capsaicin Framework test media assets
1
star