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VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation libraryRadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPUV-EZ
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12FidelityFX-SDK
The main repository for the FidelityFX SDK.AMF
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processingRadeonProRenderBlenderAddon
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.Capsaicin
AMD ARR team rendering frameworkBlenderUSDHydraAddon
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.RadeonProRender-Baikal
RenderPipelineShaders
Render Pipeline Shaders SDKAGS_SDK
AMD GPU Services (AGS) library and samplesRadeonProRenderSDK
AMD Radeonâ„¢ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.RadeonProRenderUSD
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.Orochi
MxGPU-Virtualization
Radeon-ReLive-VR
OCL-SDK
HelloD3D12
Introductory DirectX 12 sampleTAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processingbrotli_g_sdk
Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)ForwardPlus11
AMD Forward+ sample based on DirectX 11display-library
AMD Display Library SDKHelloVulkan
Introductory Vulkan sampleglTFSample
A simple demo to show off the capabilities of the Cauldron frameworkGPUParticles11
AMD GPU particles sample based on DirectX 11LiquidVR
The LiquidVRâ„¢ SDK is a platform based on DirectX 11 designed to simplify and optimize VR developmentHIPRT
RadeonML
TiledLighting11
AMD compute-based tiled lighting sample based on DirectX 11Tessellation
OpenGL sample that demonstrates terrain tessellation on the GPUGameEngineIntegrations
Information about example integrations of GPUOpen technology into game enginescpu-core-counts
A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.HIPRTSDK
RadeonImageFilter
RadeonProRenderMayaPlugin
This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.SSAA11
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11RapidFire_SDK
RapidFire SDK - interface for cloud gaming and virtualization (VDI)MLAA11
AMD morphological anti-aliasing (MLAA) sample based on DirectX 11SilhouetteTessellation11
AMD tessellation sample based on DirectX 11SPARSEtextures
OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 seriesADLX
AMD Device Library eXtraSeparableFilter11
AMD separable filter sample based on DirectX 11CrossfireAPI11
AMD Crossfire API sample for DirectX 11DepthBoundsTest11
AMD depth bounds test DirectX 11 driver extension sampleRenderStudioKit
RadeonProRenderUE
Vulkan-Samples
based on Khronos Vulkan-SamplesDOPPEngine
Framelock
OpenGL sample that demonstrates how to enable Framelock in an applicationFreesyncPremiumProSample
A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.DirectGMA_P2P
Samples showing FIrePro DirectGMA features in OpenGL and OpenCLVkMBCNT
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefrontRadeonProRenderANARI
UnityIntegrations
Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.OutOfOrderRasterization
Vulkan sample built on the Anvil frameworkBarycentrics11
Barycentric coordinates GCN shader extension sample for DirectX 11DOPP
Barycentrics12
Barycentric coordinates GCN shader extension sample for DirectX 12DirectStorageSample
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.RadeonProRenderMaxPlugin
VkD3DDeviceMapping
Simple example to show how to map devices between Vulkan and Direct3DWorkGraphComputeRasterizer
A compute/workgraph workload running inside the Cauldron frameworkRadeonProRender-Tests
WorkGraphsHelloWorkGraphs
WorkGraphsDirectX-Graphics-Samples
A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work GraphsRadeonProRenderMayaUSD
RadeonProRenderSharedComponents
RadeonProRenderSDKKernels
CapsaicinTestMedia
Capsaicin Framework test media assetsLove Open Source and this site? Check out how you can help us