Note โ Listable is still experimental
Listable
Listable is a declarative list framework for iOS, which allows you to concisely create rich, live updating list based layouts which are highly customizable across many axes: padding, spacing, number of columns, alignment, etc. It's designed to be performant: Handling lists of 10k+ items without issue on most devices.
self.listView.setContent { list in
list += Section("section-1") { section in
section.header = DemoHeader(title: "This Is A Header")
section += DemoItem(text: "And here is a row")
section += DemoItem(text: "And here is another row.")
let rows = [
"You can also map rows",
"Like this"
]
section += rows.map {
DemoItem(text: $0)
}
}
list += Section("section-2") { section in
section.header = DemoHeader(title: "Another Header")
section += DemoItem(text: "The last row.")
}
}
Features
Declarative Interface & Intelligent Updates
The core power and benefit of Listable comes from its declarative-style API, which allows you to implement SwiftUI or React style one-way data flow within your app's list views, eliminating many common state management bugs you encounter with standard UITableView or UICollectionView delegate-based solutions. You only need to tell the list what should be in it right now โ it does the hard parts of diffing the changes to perform rich animated updates when new content is provided.
Let's say you start with an empty table, like so:
self.listView.setContent { list in
// No content right now.
}
And then push in new content, so there is one row with one section:
self.listView.setContent { list in
list += Section("section-1") { section in
section.header = DemoHeader(title: "This Is A Header")
section += DemoItem(text: "And here is a row")
}
}
This new section will be animated into place. If you then insert another row:
self.listView.setContent { list in
list += Section("section-1") { section in
section.header = DemoHeader(title: "This Is A Header")
section += DemoItem(text: "And here is a row")
section += DemoItem(text: "Another row!")
}
}
It will also be animated into place by the list. The same goes for any change you make to the table โ a diff will be performed, and the changes will be animated into place. Content that did not change between updates will be unaffected.
Performant
A core design principle of Listable is performance! Lists are usually small, but not always! For example, within Square Point of Sale, a seller may have an item catalog of 1,000, 10,000, or even more items. When designing Listable, it was important to ensure that it could support lists of these scales with minimum performance cost, to make it easy to build them without paying for performance, or without having to drop back down to standard UITableView
or UICollectionView
APIs, which are easy to misuse.
This performance is achieved through an internal batching system, which only queries and diffs the items needed to display the current scroll point, plus some scrollover. Views are only created for what is currently on screen. This allows culling of most content pushed into the list for long lists.
Further, height and sizing measurements are cached more efficiently than in a regular collection view implementation, which for large lists, can boost scrolling performance and prevent dropped frames.
Highly Customizable
Listable makes very few assumptions of the appearance of your content. The currency you deal with is plain UIViews
(not UICollectionViewCells
), so you can draw content however you wish.
Further, the layout and appearance controls vended by ListView
allow for customization of the layout to draw lists in nearly any way desired.
This is primarily controlled through the Appearance
object:
public struct Appearance : Equatable
{
public var backgroundColor : UIColor
public var direction : LayoutDirection
public var stickySectionHeaders : Bool
public var list : TableAppearance
}
You use the TableAppearance.Sizing
struct to control the default measurements within the list: How tall are standard rows, headers, footers, etc.
public struct TableAppearance.Sizing : Equatable
{
public var itemHeight : CGFloat
public var sectionHeaderHeight : CGFloat
public var sectionFooterHeight : CGFloat
public var listHeaderHeight : CGFloat
public var listFooterHeight : CGFloat
public var itemPositionGroupingHeight : CGFloat
}
You can use TableAppearance.Layout
to customize the padding of the entire list, how wide the list should be (eg, up to 700px, more than 400px, etc) plus control spacing between items, headers, and footers.
public struct TableAppearance.Layout : Equatable
{
public var padding : UIEdgeInsets
public var width : WidthConstraint
public var interSectionSpacingWithNoFooter : CGFloat
public var interSectionSpacingWithFooter : CGFloat
public var sectionHeaderBottomSpacing : CGFloat
public var itemSpacing : CGFloat
public var itemToSectionFooterSpacing : CGFloat
public var stickySectionHeaders : Bool
}
Finally, the Behavior
and Behavior.Underflow
allows customizing what happens when a list's content is shorter than its container view: Should the scroll view bounce, should the content be centered, etc.
public struct Behavior : Equatable
{
public var keyboardDismissMode : UIScrollView.KeyboardDismissMode
public var underflow : Underflow
struct Underflow : Equatable
{
public var alwaysBounce : Bool
public var alignment : Alignment
public enum Alignment : Equatable
{
case top
case center
case bottom
}
}
Self-Sizing Cells
Another common pain-point for standard UITableViews
or UICollectionViews
is handling dynamic and self sizing cells. Listable handles this transparently for you, and provides many ways to size content. Each Item
has a sizing
property, which can be set to any of the following values. .default
pulls the default sizing of the item from the List.Measurement
mentioned above, where as the thatFits
and autolayout
values size the item based on sizeThatFits
and systemLayoutSizeFitting
, respectively.
public enum Sizing : Equatable
{
case `default`
case fixed(CGFloat)
case thatFits(Constraint = .noConstraint)
case autolayout(Constraint = .noConstraint)
}
Integrates With Blueprint
Listable integrates closely with Blueprint, Square's framework for declarative UI construction and management (if you've used SwiftUI, Blueprint is similar). Listable provides wrapper types and default types to make using Listable lists within Blueprint elements simple, and to make it easy to build Listable items out of Blueprint elements.
All you need to do is take a dependency on the BlueprintUILists
pod, and then import BlueprintUILists
to begin using Blueprint integration.
In this example, we see how to declare a List
within a Blueprint element hierarchy.
var elementRepresentation : Element {
List { list in
list += Section("podcasts") { section in
section += self.podcasts.map {
PodcastRow(podcast: $0)
}
}
}
}
And in this example, we see how to create a simple BlueprintItemContent
that uses Blueprint to render its content.
struct DemoItem : BlueprintItemContent, Equatable
{
var text : String
// ItemContent
var identifierValue: String {
return self.text
}
// BlueprintItemContent
func element(with info : ApplyItemContentInfo) -> Element
{
var box = Box(
backgroundColor: .white,
cornerStyle: .rounded(radius: 6.0),
wrapping: Inset(
uniformInset: 10.0,
wrapping: Label(text: self.text)
)
)
box.borderStyle = .solid(color: .white(0.9), width: 2.0)
return box
}
}
Instruments.app Integration
Listable provides integration with the os_signpost
API for measuring the duration of events in your application. If you are experiencing issues with list performance in your app, you can profile it in Instruments, and add the os_signpost
instrument to inspect the timing for various layout and update passes.
Primary API & Surface Area
Most of your interaction will be three primary families of types: ListView
, Item
, HeaderFooter
, and Section
.
ListView
The list that you put content into! Beyond allocating a list and putting it on screen, the bulk of your interaction with ListView
will be through the setContent
API shown above.
self.listView.setContent { list in
// Set list appearance, specify content, etc...
}
What is that list
parameter, you ask...?
ListProperties
ListProperties
is a struct which contains all the information required to render a list update.
public struct ListProperties
{
public var animatesChanges : Bool
public var layoutType : ListLayoutType
public var appearance : Appearance
public var behavior : Behavior
public var autoScrollAction : AutoScrollAction
public var scrollInsets : ScrollInsets
public var accessibilityIdentifier: String?
public var content : Content
}
This allows you to configure the list view however needed within the configure
update.
Item
You can think of Item
as the wrapper for the content you provide to the list โ similar to how a UITableViewCell
or UICollectionViewCell
wraps a content view and provides other configuration options.
An Item
is what you add to a section to represent a row in a list. It contains your provided content (ItemContent
), alongside things like sizing, layout customization, selection behavior, reordering behavior, and callbacks which are performed when an item is selected, displayed, etc.
public struct Item<Content:ItemContent> : AnyItem
{
public var identifier : Content.Identifier
public var content : Content
public var sizing : Sizing
public var layout : ItemLayout
public var selection : ItemSelection
public var swipeActions : SwipeActions?
public var reordering : ItemReordering?
public typealias OnSelect = (Content) -> ()
public var onSelect : OnSelect?
public typealias OnDeselect = (Content) -> ()
public var onDeselect : OnDeselect?
public typealias OnDisplay = (Content) -> ()
public var onDisplay : OnDisplay?
public typealias OnEndDisplay = (Content) -> ()
public var onEndDisplay : OnEndDisplay?
}
You can add an item to a section via either the add
function, or via the +=
override.
section += Item(
YourContent(title: "Hello, World!"),
sizing: .default,
selection: .notSelectable
)
However, if you want to use all default values from the Item
initializer, you can skip a step and simply add your ItemContent
to the section directly.
section += YourContent(title: "Hello, World!")
ItemContent
The core value type which represents an item's content.
This view model describes the content of a given row / item, via the identifier
, plus the wasMoved
and isEquivalent
methods.
To convert an ItemContent
into views for display, the createReusableContentView(:)
method is called to create a reusable view to use when displaying the content (the same happens for background views as well).
To prepare the views for display, the apply(to:for:with:)
method is called, which is where you push the content from your ItemContent
onto the provided views.
public protocol ItemContent
{
associatedtype IdentifierValue : Hashable
var identifierValue : IdentifierValue { get }
func apply(
to views : ItemContentViews<Self>,
for reason: ApplyReason,
with info : ApplyItemContentInfo
)
func wasMoved(comparedTo other : Self) -> Bool
func isEquivalent(to other : Self) -> Bool
associatedtype ContentView:UIView
static func createReusableContentView(frame : CGRect) -> ContentView
associatedtype BackgroundView:UIView = UIView
static func createReusableBackgroundView(frame : CGRect) -> BackgroundView
associatedtype SelectedBackgroundView:UIView = BackgroundView
static func createReusableSelectedBackgroundView(frame : CGRect) -> SelectedBackgroundView
}
Note however, you usually do not need to implement all these methods! For example, if your ItemContent
is Equatable
, you get isEquivalent
for free โ and by default, wasMoved
is the same was isEquivalent(other:) == false
.
public extension ItemContent
{
func wasMoved(comparedTo other : Self) -> Bool
{
return self.isEquivalent(to: other) == false
}
}
public extension ItemContent where Self:Equatable
{
func isEquivalent(to other : Self) -> Bool
{
return self == other
}
}
The BackgroundView
and SelectedBackgroundView
views also default to a plain UIView
which do not display any content of their own. You only need to provide these background views if you wish to support customization of the appearance of the item during highlighting and selection.
public extension ItemContent where BackgroundView == UIView
{
static func createReusableBackgroundView(frame : CGRect) -> BackgroundView
{
BackgroundView(frame: frame)
}
}
The SelectedBackgroundView
also defaults to the type of BackgroundView
unless you explicitly want two different view types.
public extension ItemContent where BackgroundView == SelectedBackgroundView
{
static func createReusableSelectedBackgroundView(frame : CGRect) -> BackgroundView
{
self.createReusableBackgroundView(frame: frame)
}
}
This is all a bit abstract, so consider the following example: An ItemContent
which provides a title and detail label.
struct SubtitleItem : ItemContent, Equatable
{
var title : String
var detail : String
// ItemContent
func apply(to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo)
{
views.content.titleLabel.text = self.title
views.content.detailLabel.text = self.detail
}
typealias ContentView = View
static func createReusableContentView(frame : CGRect) -> ContentView
{
View(frame: frame)
}
private final class View : UIView
{
let titleLabel : UILabel
let detailLabel : UILabel
...
}
}
HeaderFooter
How to describe a header or footer within a list. Very similar API to Item
, but with less stuff, as headers and footers are display-only.
public struct HeaderFooter<Content:HeaderFooterContent> : AnyHeaderFooter
{
public var content : Content
public var sizing : Sizing
public var layout : HeaderFooterLayout
}
You set headers and footers on sections via the header
and footer
parameter.
self.listView.configure { list in
list += Section("section-1") { section in
section.header = DemoHeader(title: "This Is A Header")
section.footer = DemoFooter(text: "And this is a footer. Please check the EULA for details.")
}
}
HeaderFooterContent
Again, a similar API to ItemContent
, but with a reduced surface area, given the reduced concerns of header and footers.
public protocol HeaderFooterContent
{
func apply(to view : Appearance.ContentView, reason : ApplyReason)
func isEquivalent(to other : Self) -> Bool
associatedtype ContentView:UIView
static func createReusableContentView(frame : CGRect) -> ContentView
associatedtype BackgroundView:UIView
static func createReusableBackgroundView(frame : CGRect) -> BackgroundView
associatedtype PressedBackgroundView:UIView
static func createReusablePressedBackgroundView(frame : CGRect) -> PressedBackgroundView
}
As is with Item
, if your HeaderFooterContent
is Equatable
, you get isEquivalent
for free.
public extension HeaderFooterContent where Self:Equatable
{
func isEquivalent(to other : Self) -> Bool
{
return self == other
}
}
A standard implementation may look like this:
struct Header : HeaderFooterContent, Equatable
{
var title : String
func apply(to view : Appearance.ContentView, for reason: ApplyReason)
{
view.titleLabel.text = self.title
}
typealias ContentView = View
static func createReusableContentView(frame : CGRect) -> ContentView
{
View(frame: frame)
}
private final class View : UIView
{
let titleLabel : UILabel
...
}
}
Section
Section
โ surprise โ represents a given section in a list. Most of your interaction with Section
will be through the init & builder API, as shown above.
Section("section") { section in
section += self.podcasts.map {
PodcastRow(podcast: $0)
}
}
However, section has many properties to allow for configuration. You can customize the layout, the number of and layout of columns, set the header and footer, and obviously provide items, via the items
property, and via the many provided overrides of the +=
operator.
public struct Section
{
public var layout : Layout
public var columns : Columns
public var header : AnyHeaderFooter?
public var footer : AnyHeaderFooter?
public var items : [AnyItem]
}
Integration With Blueprint
If you're using Blueprint integration via the BlueprintUILists
module, you will also interact with the following types.
List
When using ListView
directly, you'd use list.configure { list in ... }
to set the content of a list.
However, Blueprint element trees are just descriptions of UI โ as such, List
is just a Blueprint Element
which describes a list. The parameter passed to List { list in ... }
is the same type (ListProperties
) that is passed to list.configure { list in ... }
.
var elementRepresentation : Element {
List { list in
list += Section("section") { section in
section += self.podcasts.map {
PodcastRow(podcast: $0)
}
}
}
}
BlueprintItemContent
BlueprintItemContent
simplifies the ItemContent
creation process, asking you for a Blueprint Element
description, instead of view types and view instances.
Unless you are supporting highlighting and selection of your ItemContent
, you do not need to provide implementations of backgroundElement(:)
and selectedBackgroundElement(:)
โ they default to returning nil. Similar to ItemContent
, wasMoved(:)
and isEquivalent(:)
are also provided based on Equatable
conformance.
public protocol BlueprintItemContent : ItemContent
{
associatedtype IdentifierValue : Hashable
var identifierValue : IdentifierValue { get }
func wasMoved(comparedTo other : Self) -> Bool
func isEquivalent(to other : Self) -> Bool
func element(with info : ApplyItemContentInfo) -> Element
func backgroundElement(with info : ApplyItemContentInfo) -> Element?
func selectedBackgroundElement(with info : ApplyItemContentInfo) -> Element?
}
A standard BlueprintItemContent
may look something like this:
struct MyPerson : BlueprintItemContent, Equatable
{
var name : String
var phoneNumber : String
var identifierValue : String {
self.name
}
func element(with info : ApplyItemContentInfo) -> Element {
Row {
$0.add(child: Label(text: name))
$0.add(child: Spacer())
$0.add(child: Label(text: name))
}
.inset(by: 15.0)
}
}
BlueprintHeaderFooterContent
Similarly, BlueprintHeaderFooterContent
makes creating a header or footer easy โ just implement elementRepresentation
, which provides the content element for your header or footer. As usual, isEquivalent(to:)
is provided if your type is Equatable
.
public protocol BlueprintHeaderFooterContent : HeaderFooterElement
{
func isEquivalent(to other : Self) -> Bool
var elementRepresentation : Element { get }
}
A standard BlueprintHeaderFooterContent
may look something like this:
struct MyHeader : BlueprintHeaderFooterContent, Equatable
{
var name : String
var itemCount : String
var elementRepresentation : Element {
Row {
$0.add(child: Label(text: name))
$0.add(child: Spacer())
$0.add(child: Label(text: itemCount))
}
.inset(by: 15.0)
}
}
Getting Started
Listable is published on CocoaPods. You can add a dependency on Listable or it's Blueprint wrapper with the following in your Podspec:
s.dependency 'ListableUI'
s.dependency 'BlueprintUILists'
If you want to depend on bleeding-edge changes, you can add the pods to your Podfile via the git repo like so:
pod 'BlueprintUILists', git: 'ssh://[email protected]:kyleve/Listable.git'
pod 'ListableUI', git: 'ssh://[email protected]:kyleve/Listable.git'
Demo Project
If you'd like to see examples of Listable in use, clone the repo, and then run bundle exec pod install
in the root of the repo. This will create the Demo/Demo.xcworkspace
workspace, which you can open and run. It contains examples of various types of screens and use cases.
Other Neat Stuff
You can nest Lists in other lists.
You can nest horizontal scrolling Lists within vertical scrolling lists to create advanced, custom layouts. Listable provides a ListItemElement
to make this easy.
You can override many layout parameters on a per-item and per-header/footer basis.
By setting the layout
parameter on Item
or HeaderFooter
, you can specify the alignment of each item within a layout, how much padding it should have, how much spacing it can have, etc.
Appendix
Implementation Details
Rendering & Display
Listable is built on top of UICollectionView
, with a custom UICollectionViewLayout
though this is not exposed to consumers.
Performance
Internally, performance is achieved through transparent batching of content that is loaded into the collection view itself. This allows pushing large amounts
of content into the list, but ListView
is intelligent enough to only load, measure, diff, etc, enough of that content to display the current scroll position,
plus some scroll overflow. In practice, this means that even if you put 50,000 items into a list, if the user is scrolled at the top of the table, only a few hundred
items will be measured, diffed, and take up computation time during initial rendering and updates. This allows performance to remain nearly constant, regardless
of what content is pushed into the list. The farther down a user scrolls, the more computation must be completed.
View State Management
Internally, every item drawn on screen and visible in the list is represented by a long-lived PresentationState
instance, which tracks visible cells, sizing measurements, etc.
This long lived object allows an extra layer which means it's easy to cache height calculations across multiple content updates in the list view, allowing for further performance
improvements and optimizations. This is transparent to the developer.
Why?
Building rich and interactive list views and lists on iOS remains a challenge. Maintaining state and performing animations on changes is tricky and error prone. More often than not, there are lurking state bugs that result in inconsistent data or crashes that are hard to diagnose and debug.
Historically, we have managed list view state one of a few ways...
-
Via Core Data and NSFetchedResultsController, which handles diffing and updates. However, this binds your UI tightly to the underlying core data model, which makes changes difficult and error prone. You end up needing to model UI concerns deep in your Core Data model to sort and section your data as you want. No good.
-
Use other options such as common block-based table view or collection view builders โ which abstracts some of the complexity away from developers, but it still deals in the currency of cells and views โ and makes it difficult to properly handle animations and updates.
-
Sometimes, you end up just giving up and calling reloadData() any time anything in your tableโs data source changes โ this sucks because users donโt see animations which indicate to them what changed.
-
Or, even worse, you end up managing insertions, deletions, and updates yourself, which usually goes something like thisโฆ
Call beginUpdates
Call insertRow:atIndexPath: Call insertRow:atIndexPath: Call moveRowAtIndexPath:toIndexPath: Etc..
Call endUpdates
Assertion failure in UITableView/UICollectionView.m:20000000: The number of rows before the update is not equal to > the number of rows after the update, plus or minus the added and removed rows. You suck, nerd!
[Crash]
Needless to say, none of these options are great, and all of these are state-of-the-art circa about 2011 โ which was a long time ago.
Legal Stuff
Copyright 2019 Square, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License