• Stars
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    204
  • Rank 191,225 (Top 4 %)
  • Language
    C#
  • Created 11 months ago
  • Updated about 2 months ago

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Repository Details

Advanced traffic lights for Cities: Skylines II

Traffic Lights Enhancement

  • Set traffic lights to various predefined signal modes
  • Guide available here
  • Compatible with version 1.1.0f1

This mod stores extra data in your saves to provide additional functionality. Once the mod is removed, traffic lights and junctions should revert to default settings when a road update is triggered, but this cannot be guaranteed.

You cannot downgrade this mod to an older version. Cities saved with the new version are not compatible with previous versions.

Warning

These modifications are highly experimental. Your game may crash more frequently, and your save files could be corrupted.

Do you have any suggestion on the translations? You could submit them on Crowdin, your contributions are appreciated!

Installation

  1. If you already have BepInEx 5 or BepInEx 6 installed, proceed to step 4

  2. Install BepInEx 5

    • Download BepInEx_x64_5.4.22.0.zip, and unzip all of its contents into the game's installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II

    • The installation directory should now have the BepInEx folder, the doorstop_config.ini file, and the winhttp.dll file

  3. Run the game once, then close it. You can close it when the main menu appears

  4. Download the mod

  5. Unzip the downloaded file into the Cities Skylines II/BepInEx/plugins folder

    • Don't forget to uninstall the old version of the mod to avoid conflicts
  6. Launch the game, the mod should be loaded automatically

The instructions for building the mod yourself are available here.

Acknowledgements

This mod would not have reached its current stage without help from the following people and projects:

Cities2Modding: An example mod for starting modding in Cities: Skylines II

BepInEx: Unity / XNA game patcher and plugin framework

Harmony: A library for patching, replacing and decorating .NET and Mono methods during runtime

PickledDragon and Rebecca for their insights into the lane system's inner workings.

Primeinc and Windows200000 for the guide.

Additionally, gratitude is extended to the individuals listed below for their translation contributions:

Finally, heartfelt thanks to all the players who have submitted bug reports and suggestions.