• Stars
    star
    649
  • Rank 69,373 (Top 2 %)
  • Language
    C
  • License
    MIT License
  • Created over 4 years ago
  • Updated over 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A collection of improved binary search algorithms.

The most commonly used binary search variant was first published by Hermann Bottenbruch in 1962 and hasn't notably changed since. Below I'll describe several novel variants with improved performance. The most notable variant, the monobound binary search, executes two to four times faster than the standard binary search on arrays smaller than 1 million 32 bit integers.

A source code implementation in C is available in the binary_search.c file which also contains a bench marking routine. A graph with performance results is included at the bottom of this page. Keep in mind performance will vary depending on hardware and compiler optimizations.

I'll briefly describe each variant and notable optimizations below, followed by some performance graphs.

Deferred Detection of Equality

By skipping the detection of equality until the binary search has finished (which does not allow for early termination) each loop contains 1 key check, 1 integer check and 2 integer assignments. This is pretty much the standard algorithm that has been used since 1962.

Pointer Optimizations

You can get another 10% performance boost by using pointer operations. I forgo such optimizations in the C implementation to keep things as readable as possible.

Unsigned Integer Optimization

You can get a further performance boost by using unsigned instead of signed integers.

Stability

All the implementations in binary_search.c should be stable. If you search an array containing the elements [1][4][7][7][7][9] and you search for the number 7, it should return the right most index. This is needed if you want to use a binary search in a stable sorting algorithm. The binary search being stable shouldn't notably slow down performance.

Zero length array

All the implementations in binary_search.c should correctly handle the case where the search function is called with 0 as the array length.

Compilation

For the monobound binary search variant to perform well the source code must be compiled with the -O1, -O2, or -O3 optimization flag.

Boundless Binary Search

The boundless binary search is faster than the standard binary search since the loop contains 1 key check, 1 integer check, and (on average) 1.5 integer assignments. The performance gain will vary depending on various factors, but should be around 20% when comparing 32 bit integers.

Doubletapped Binary Search

When you get to the end of a binary search and there are 2 elements left it takes exactly 2 if checks to finish. By doing two equality checks at the end you can finish up in either 1 or 2 if checks. Subsequently, on average, the doubletapped binary search performs slightly fewer key checks.

Monobound Binary Search

The monobound binary search is similar to the boundless binary search but uses an extra variable to simplify calculations and performs slightly more keychecks. It's up to 60% faster than the standard binary search when comparing 32 bit integers. On small arrays the performance difference is even greater.

The performance gain is due to dynamic loop unrolling, which the traditional binary search (by trying to minimize the number of key checks) does not allow. Loop unrolling in turn allows various other potential optimizations at the compiler and cpu level.

Tripletapped Binary Search

When you get to the end of a binary search and there are 3 elements left it takes 2.5 if checks to finish. The monobound binary search, however, takes 3 if checks. Subsequently the tripletapped variant performs 3 equality checks at the end with early termination, resulting in slightly fewer key checks and if the data aligns properly, slightly improved performance.

Quaternary Binary Search

The dynamic unrolling of loops is often limited to 16 iterations. By narrowing down the search range by a fourth each loop, instead of a half, it takes 16 iteriations to search 4294967296 elements, instead of 65536. This optimizations slows things down slightly for smaller arrays, but can give a notable gain on larger arrays.

Monobound Interpolated Binary Search

When you have an even distribution you can make an educated guess as to the location of the index. Due to the expense of the initial check and exponential search, the interpolated binary search is unlikely to outperform other binary searches on arrays with less than 1000 elements. When the distribution is uneven performance will drop, but not significantly.

A practical application for an interpolated binary search would be looking up authorization keys.

Adaptive Binary Search

The adaptive binary search is optimized for repeated binary searches on the same array. When it observes a pattern it switches from a binary search to an exponential search. Unlike the interpolated search the adaptive search works on uneven distributions as well.

A practical application for an adaptive binary search would be accessing a unicode lookup table.

Small array benchmark graph

The following benchmark was on WSL 2 gcc version 7.5.0 (Ubuntu 7.5.0-3ubuntu1~18.04). The source code was compiled using gcc -O3 binary-search.c. Each test was ran 1,000 times with the time (in seconds) reported of the best run.

The graph below shows the execution speed on arrays with 1, 2, 4, 8, 16, 32, 64, and 128 elements on an Intel i3 quad-core processor.

binary search graph

data table
Name Items Hits Misses Checks Time
linear_search 1 806 9194 10000 0.000029
standard_binary_search 1 806 9194 10000 0.000031
monobound_binary_search 1 806 9194 10000 0.000033
linear_search 2 1034 8966 19495 0.000039
standard_binary_search 2 1034 8966 20000 0.000074
monobound_binary_search 2 1034 8966 20000 0.000036
linear_search 4 775 9225 38862 0.000046
standard_binary_search 4 775 9225 30000 0.000122
monobound_binary_search 4 775 9225 30000 0.000041
linear_search 8 822 9178 77133 0.000064
standard_binary_search 8 822 9178 40000 0.000177
monobound_binary_search 8 822 9178 40000 0.000050
linear_search 16 1141 8859 151154 0.000116
standard_binary_search 16 1141 8859 50000 0.000219
monobound_binary_search 16 1141 8859 50000 0.000064
linear_search 32 1145 8855 302324 0.000218
standard_binary_search 32 1145 8855 60000 0.000270
monobound_binary_search 32 1145 8855 60000 0.000074
linear_search 64 1096 8904 605248 0.000409
standard_binary_search 64 1096 8904 70000 0.000321
monobound_binary_search 64 1096 8904 70000 0.000084
linear_search 128 1046 8954 1214120 0.000749
standard_binary_search 128 1046 8954 80000 0.000386
monobound_binary_search 128 1046 8954 80000 0.000097

Large array benchmark graph

The following benchmark was on WSL 2 gcc version 7.5.0 (Ubuntu 7.5.0-3ubuntu1~18.04). The source code was compiled using gcc -O3 binary-search.c. Each test was ran 10,000 times with the time (in seconds) reported of the best run.

The graph below shows the execution speed on arrays with 10, 100, 1000, 10000, 100000, and 1000000 elements on an Intel i3 quad-core processor.

binary search graph

data table
Name Items Hits Misses Checks Time
standard_binary_search 10 910 9090 43646 0.000182
boundless_binary_search 10 910 9090 43646 0.000156
monobound_binary_search 10 910 9090 50000 0.000060
monobound_interpolated_search 10 910 9090 64027 0.000203
standard_binary_search 100 1047 8953 77085 0.000361
boundless_binary_search 100 1047 8953 77085 0.000292
monobound_binary_search 100 1047 8953 80000 0.000096
monobound_interpolated_search 100 1047 8953 92421 0.000234
standard_binary_search 1000 1041 8959 109808 0.000610
boundless_binary_search 1000 1041 8959 109808 0.000489
monobound_binary_search 1000 1041 8959 110000 0.000137
monobound_interpolated_search 1000 1041 8959 108509 0.000147
standard_binary_search 10000 1024 8976 143580 0.000804
boundless_binary_search 10000 1024 8976 143580 0.000651
monobound_binary_search 10000 1024 8976 150000 0.000204
monobound_interpolated_search 10000 1024 8976 109353 0.000202
standard_binary_search 100000 1040 8960 176860 0.001087
boundless_binary_search 100000 1040 8960 176860 0.000903
monobound_binary_search 100000 1040 8960 180000 0.000360
monobound_interpolated_search 100000 1040 8960 123144 0.000290
standard_binary_search 1000000 993 9007 209529 0.001570
boundless_binary_search 1000000 993 9007 209529 0.001369
monobound_binary_search 1000000 993 9007 210000 0.000691
monobound_interpolated_search 1000000 993 9007 124870 0.000374

monobound_bsearch() vs bsearch()

The following benchmark was on WSL 2 gcc version 7.5.0 (Ubuntu 7.5.0-3ubuntu1~18.04). The source code was compiled using gcc -O3 monobound_bsearch.c. Each test was ran 1,000 times with the time (in seconds) reported of the best run.

The graph below shows the execution speed on arrays with 10, 100, 1K, 10K, 100K, 1M, and 10M elements on an Intel i3 quad-core processor. The bsearch function is the one provided by stdlib.h.

binary search graph

data table
Name Items Hits Misses Checks Time
monobound 10 930 9070 48149 0.000136
bsearch 10 930 9070 34677 0.000202
monobound 100 1103 8897 77539 0.000189
bsearch 100 1103 8897 66470 0.000410
monobound 1000 1033 8967 107845 0.000265
bsearch 1000 1033 8967 98703 0.000623
monobound 10000 1033 8967 147232 0.000357
bsearch 10000 1033 8967 132342 0.000820
monobound 100000 1014 8986 177576 0.000539
bsearch 100000 1014 8986 165785 0.001111
monobound 1000000 998 9002 207938 0.001124
bsearch 1000000 998 9002 198443 0.001603
monobound 10000000 974 9026 247324 0.002641
bsearch 10000000 974 9026 232174 0.003784

More Repositories

1

quadsort

Quadsort is a branchless stable adaptive mergesort faster than quicksort.
C
2,106
star
2

blitsort

Blitsort is an in-place stable adaptive rotate mergesort / quicksort.
C
700
star
3

fluxsort

A fast branchless stable quicksort / mergesort hybrid that is highly adaptive.
C
667
star
4

crumsort

A branchless unstable quicksort / mergesort that is highly adaptive.
C
316
star
5

gridsort

A stable adaptive partitioning comparison sort.
C
202
star
6

tintin

TinTin++, aka tt++, is an extensible console MUD client.
C
193
star
7

wolfsort

Wolfsort is a stable adaptive hybrid radix / merge sort.
C
191
star
8

rotate

A collection of array rotation algorithms.
C
146
star
9

binary_cube

Is a linear data structure with O(log n) searches and O(cbrt n) insertions and index lookups.
C
24
star
10

base252

Base252 is a binary to C string encoding scheme with flexible escaping.
C
23
star
11

mth

MTH (Mud Telopt Handler) server side TELNET implementation
C
22
star
12

octosort

Octosort is an in-place stable adaptive block merge sort.
C
18
star
13

lowlands

Lowlands is a DikuMUD/Merc/MrMud/Emud derived MUD server with MTH telnet support
C
13
star
14

basedmud

BasedMUD is a DikuMUD/Merc/ROM/QuickMUD/BaseMUD derived MUD with MTH telnet support
C
13
star
15

twinsort

An adaptive mergesort
C
12
star
16

webtin

Serve a tintin session in a web browser from a container.
Dockerfile
9
star
17

piposort

Piposort is a small branchless stable adaptive mergesort.
C
9
star
18

tinysort

Several sorting algorithms with a focus on sorting elements in the 0-32 items range.
C
8
star
19

vton

Virtual Terminal Object Notation, a typeless object notation system.
C
8
star
20

nekkidmud

NekkidMUD is a SocketMUD / NakedMud derived MUD server with MTH telnet support
C
7
star
21

msdp_protocol_snippet_by_kavir

MSDP Protocol Snippet by KaVir
C
6
star
22

cubesort

A stable adaptive partitioning comparison sort.
5
star
23

wickedmud

WickedMUD is a SocketMUD derived MUD server with MTH telnet support
C
5
star