There are no reviews yet. Be the first to send feedback to the community and the maintainers!
Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫ComputePathTracer
A simple real time GPU path tracer, using DX11 Compute shaders 🔴.voxel-engine
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.RadiumEngine
Simple PBR Graphics renderer, using C++ / DX11LunarEngine
Vulkan (sandbox) renderer, using vulkan dynamic rendering 🌋serenity-engine
A WIP game engine featuring Lua scripting, D3D12 renderer and EditorNetherEngine
DX12 sandbox renderer ❎HFormer-Low-Dose-CT-Denoiser
Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0CudaProgramming
Learning about cuda (for writing gpu-compute programs)rtarun9.github.io
repo for my personal / portfolio website, made using hugo.simplex
Simple software - ray tracer made with no third party Api's.Halogen
Attempt to make a graphics engine in C++ 17, using SDL2 for windowing / input, and Vulkan for the graphics backend.Love Open Source and this site? Check out how you can help us