• Stars
    star
    2
  • Language
    C#
  • License
    Apache License 2.0
  • Created almost 6 years ago
  • Updated over 5 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Parallel Prefix Sum (Scan) implementation for Unity

More Repositories

1

WaterColorFilter

ShaderLab
116
star
2

VertexAnimator

C#
64
star
3

FftUnity

C#
57
star
4

MeshSimplification

C#
56
star
5

SmokeBlur

C#
45
star
6

DomeMaster

C#
38
star
7

GPUMergeSortForUnity

C#
35
star
8

Gist

C#
30
star
9

KawaseLightStreakUnity

C#
27
star
10

BilateralGrid

C
24
star
11

BlendedOIT

C#
24
star
12

OpenCvSharpForUnity

C#
19
star
13

VoxelRendering

C#
18
star
14

VolumetricShadow

C#
17
star
15

CausticsUnity

C
17
star
16

LayredGlow

Layer-based Glow for Unity
C#
15
star
17

RopePhysics

C#
15
star
18

WireframeShaderUnity

C#
15
star
19

Igarashi09

Python
15
star
20

ColorCorrection

C#
14
star
21

PaintingWithPolygons

C#
14
star
22

MCMC

C#
13
star
23

InstantBVH-Unity

C#
13
star
24

BlendingUnity

C#
13
star
25

GaussianBlurUnity

C#
12
star
26

ImageFilter

C#
12
star
27

Unity-GPU-Usage

C#
12
star
28

KdTree

K-Nearest Neighbors search for Unity
C#
12
star
29

CurlNoiseUnity

C#
11
star
30

NearestNeighborSearch

C#
11
star
31

ParticlePhysics

C#
10
star
32

KuramotoModelForSynchronization

Kuramoto Model implementation on Unity3D
C#
10
star
33

Prism

C#
10
star
34

UnityNativeCallback

Basic example of calling C# functions from native plugin
C++
9
star
35

ColorTransferBetweenImages

C#
9
star
36

ModelDrivenGUI

C#
9
star
37

Portal

C#
9
star
38

DirectionalBlur

C#
8
star
39

SphereOfInfluence

C#
8
star
40

ParallelOrderedBinaryTree

Implementing "Maximizing Parallelism in the Construction of BVHs , Octrees , and k-d Trees" algorithm
C#
8
star
41

SyncTransform

C#
7
star
42

WaterSimulationForGames

C#
7
star
43

StateMachine

C#
7
star
44

InstancingExampleUnity

C#
7
star
45

XorwowUnity

C#
7
star
46

RedisBrokerForUnity

C#
6
star
47

ScreenSpaceMesh

C#
6
star
48

ParticleInteraction

Interact Shuriken partickles
C#
6
star
49

QuadtreeContour

C#
6
star
50

DistanceFieldBaker

C#
5
star
51

DrivingOnNavMesh

C#
5
star
52

FieldLayout

Point-in-Polygon (2D Polygon, 2-Polytope) solver for Unity
C#
5
star
53

Unity-Redis-Integration-Example

C#
5
star
54

UVWorld

C#
5
star
55

TestSimpleFluid

GLSL
5
star
56

VertexPositionStorage

C#
5
star
57

AuraFog

ShaderLab
5
star
58

DrawingEffect

C#
5
star
59

Spline

based on https://qroph.github.io/2018/07/30/smooth-paths-using-catmull-rom-splines.html
C#
5
star
60

TestSequenceCapture

C#
4
star
61

ParallelUnity

C#
4
star
62

Spout4UnitySubmod

C#
4
star
63

MixedModelInstancing

C#
4
star
64

AffineDecomposition

TRS Decomposition for Unity
C#
4
star
65

ErrorDifusionSampler

C#
4
star
66

FftOceanUnity

C#
4
star
67

SequenceCapture

C#
4
star
68

NonInstancedMaterialProperty

C#
4
star
69

SimpleFluid

C#
4
star
70

ColorGradient

C#
4
star
71

GenericDatabase

Dictionary-based temporary database collection for Unity
C#
4
star
72

ObliqueCamera

C#
3
star
73

Test-Unity-ImageStatistics

3
star
74

Garden

C#
3
star
75

CurveTools

C#
3
star
76

Boids

Boids for Unity
C#
3
star
77

LunarGlobalShape

C#
3
star
78

VolumeRaycast

3
star
79

TimeUtilUnity

C#
3
star
80

Experiment-Mapper

Projection Mapping (Experimental)
C#
3
star
81

DataUI

C#
3
star
82

TestInstantBVH-Unity

3
star
83

CoordinatesOnArbitraryQuad

C#
3
star
84

GPUParticleBaseUnity

C#
3
star
85

GPUImageStatistics

C#
3
star
86

TestGPUParticleIdea

C#
3
star
87

RicohTheta

C#
3
star
88

HairMesh

C#
3
star
89

Paper

C#
2
star
90

TextureViewer-Unity

C#
2
star
91

MinimalistGPUParticleSystem

C#
2
star
92

Sandbox

2
star
93

StateMachineTest

C#
2
star
94

LayeredSandbox

GLSL
2
star
95

Interference

C#
2
star
96

NeverSatisfied

C#
2
star
97

WaterSurface

C#
2
star
98

ConfigExtensionForUnity

C#
2
star
99

ColorSpace

C#
2
star
100

BoneGrass

C#
2
star