WaterColorFilter for Unity
Features
- Tone-based Diffuse Shading
- Wobbing
- Edge Darkening
- Paper Effect
References
- Bousseau, A., & Kaplan, M. (2006). Interactive watercolor rendering with temporal coherence and abstraction. International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 141. doi:10.1145/1124728.1124751
- Gooch, A., Gooch, B., Shirley, P., & Cohen, E. (1998). A non-photorealistic lighting model for automatic technical illustration. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’98 (pp. 447–452). New York, New York, USA: ACM Press. doi:10.1145/280814.280950
- Luft, T., & Deussen, O. (2006). Real-time watercolor illustrations of plants using a blurred depth test. International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 11. doi:10.1145/1124728.1124732