A study of the revolutionary hardware used by Capcom from 1989 to 1995 to release breath-taking arcade games such as Street Fighter II, Final Fight, and Ghouls 'n Ghosts.
The source code is open-source but I retain ownership of all drawings. They are only provided here so the project can be compiled.
- Setup env
mkdir ~/.fonts
cp src/fonts/* ~/.fonts
fc-cache -f -v
sudo apt-get update
sudo apt install -y golang-go
go get golang.org/x/image/draw
sudo add-apt-repository universe
sudo add-apt-repository ppa:inkscape.dev/stable
sudo apt-get update
sudo apt install inkscape
sudo apt install -y texlive-full
- Build
./make.sh release
Note: Make sure Inkscape version is at least v1.0.0 or SVG -> PNG conversion will fail.
- Install WSL1/WSL2
- Follow Linux steps.
- Install fonts (in
src/fonts
folder) - Get MacTeX.
- Install golang (https://golang.org/doc/install)
- Install Inkscape > v1.0
- Symlink inkscape binary to
/usr/local/bin
or add it to your PATH - Get build system dependencies
go mod init "image/draw"
go get golang.org/x/image/draw
- Build
./make.sh release
Building is slow when using 300dpi assets. To develop, the build system generates low dpi assets. Debug is the default mode.
./make.sh debug
./make.sh debug|release -f
If upon compilation the typesetting is "off" with blank pages, it may be that the wrong version of TexLive is used to compile. Run the following command and make sure you are using version 2023.
$ tex --version
TeX 3.141592653 (TeX Live 2023)
This book is verified to compile properly with TexLive 2023. In case you have another version, use the following steps to install the lastest.