dEngine
dEngine is an OpenGL ES 2.0 renderer authored by Fabien Sanglard.
Summary :
dEngine is material based. Each material result in the compilation and caching of an unique uber shader. The renderer supports:
- Shadow mapping.
- Specual mapping.
- Bump-mapping.
Details :
For details about optimizations and technical choices, check the page of the author:
http://fabiensanglard.net/dEngine/index.php
http://fabiensanglard.net/dEngineSourceCodeRelease/index.php
Enjoy,
Fabien Sanglard