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UrMotion
Flexible motion engine for non time-based animation in Unity.LWRPAmbientOcclusion
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render PipelineSVGMeshUnity
Generates mesh from SVG path in realtime for Unity.social-game-check-list
Uween
Lightweight tween library for Unity.LWRPShaders
A collection of high customizable unlit shaders for Lightweight Render PipelineUrFairy
C# extensions for Unity developmentShaderGraphExtensions
Custom nodes for Shader GraphKirbyShadow
GPUInstancingParticlesLWRP
GPU Instancing Particle Shader in Lightweight Render PipelinePublic-Game-UI-XD
Fictitious Game UI Asset created by XD in Public DomainShaderSubGraphLibrary
Custom sub graph library for Shader GraphSimpleToonShader
ShaderGraphSketches
My shader graph sketchesAnimationExpression
Create animation script asset without compileBubbles
PatternDissolve
ShapeMotion
PostProcessing-CustomMSVO
My custom Multi-scale volumetric obscurance from Post-Processing Stack v2Unity2018UpgradeTools
Collection of codes for upgrading to Unity 2018golden-ratio-calculator
LWRP-PostProcessingDisappearingIssue
See https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1356PostProcessingStackv2-RenderTextureFlippingIssue
[SOLVED] https://github.com/Unity-Technologies/PostProcessing/issues/523beinteractive.github.io
beinteractive.jpURP-Shadow-Renderer-Memory-Leak-Issue
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