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UrMotion
Flexible motion engine for non time-based animation in Unity.LWRPAmbientOcclusion
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render PipelineSVGMeshUnity
Generates mesh from SVG path in realtime for Unity.social-game-check-list
Uween
Lightweight tween library for Unity.LWRPShaders
A collection of high customizable unlit shaders for Lightweight Render PipelineUrFairy
C# extensions for Unity developmentShaderGraphExtensions
Custom nodes for Shader GraphKirbyShadow
GPUInstancingParticlesLWRP
GPU Instancing Particle Shader in Lightweight Render PipelinePublic-Game-UI-XD
Fictitious Game UI Asset created by XD in Public DomainShaderSubGraphLibrary
Custom sub graph library for Shader GraphSimpleToonShader
ShaderGraphSketches
My shader graph sketchesAnimationExpression
Create animation script asset without compilePatternDissolve
ShapeMotion
PostProcessing-CustomMSVO
My custom Multi-scale volumetric obscurance from Post-Processing Stack v2Unity2018UpgradeTools
Collection of codes for upgrading to Unity 2018golden-ratio-calculator
LWRP-PostProcessingDisappearingIssue
See https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1356PostProcessingStackv2-RenderTextureFlippingIssue
[SOLVED] https://github.com/Unity-Technologies/PostProcessing/issues/523beinteractive.github.io
beinteractive.jpProceduralYakiniku
URP-Shadow-Renderer-Memory-Leak-Issue
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