Lie++
Maintainer: Alessandro Fornasier
Description
Lie++ is a header-only C++ library based on Eigen for Lie groups. It provides a set of classes and functions for working with common Lie groups encountered in robotics application.
Base groups | Applications |
---|---|
SO(3) | Rotation |
SE(3) | Pose |
SE2(3) | Extended pose |
SEn(3) | SLAM |
SOT(3) | Rotation and scaling |
TG(3) | Inertial navigation with IMU bias |
SDB(3) | Inertial navigation with IMU bias |
Installation
This is a header-only C++ library meant to be used within other projects. Either copy the content of include
folder within the external project's include
folder or use cmake's FetchContent_Declare
as follows
FetchContent_Declare(
LiePlusPlus
GIT_REPOSITORY
GIT_TAG main
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
list(APPEND external LiePlusPlus)
list(APPEND include_dirs ${LIEPLUSPLUS_INCLUDE_DIR})
list(APPEND libs LiePlusPlus Eigen3::Eigen)
Usage
Two mini examples on how to use the base groups of the library and how to compose them to create new groups. For usage of Lie++ in the context of filter design have a look at MSCEqF
Base groups usage
#include <groups/SEn.hpp>
int main(int argc, char **argv)
{
using SO3d = group::SO3<double>;
using SE23d = group::SEn3<double, 2>;
using Vector3d = Eigen::Matrix<double, 3, 1>;
using Vector9d = Eigen::Matrix<double, 9, 1>;
using Matrix9d = Eigen::Matrix<double, 9, 9>;
# Define random extended pose X via exponential map
Vector9d x = Vector9d::Random();
SE23d X = SE23d::exp(x);
# Define Extended pose Y with identity rotation, and given velocity and position
Vector3d p = Vector3d(1, 2, 3);
Vector3d v = Vector3d(0.1, 0.1, 0.3);
SO3d R = SO3d();
SE23d Y = SE23d(R, {v, p});
# Get extended pose composition Z = XY
SE23d Z = X*Y;
# print Z as matrix
std::cout << Z.asMatrix() << std::endl;
# print Rotational component of Z as quaternion, position and velocity
std::cout << Z.q() << '\n' << Z.p() << '\n'<< Z.v() << '\n' std::endl;
# get Adjoint matrix of SE23
Matrix9d AdZ = Z.Adjoint();
}
Composition of groups
#include <groups/SEn.hpp>
/**
* @brief Composition of SO(3) and SE(3) via direct product
*/
template <typename FPType>
class ComposedGroup
{
public:
using SO3 = group::SO3<FPType>;
using SE3 = group::SEn3<FPType, 1>;
using Vector3 = Eigen::Matrix<FPType, 3, 1>;
using Vector6 = Eigen::Matrix<FPType, 6, 1>;
using Vector9 = Eigen::Matrix<FPType, 9, 1>;
ComposedGroup() : C_(), P_() {};
ComposedGroup(const SO3& C, const SE3& P) : C_(C), P_(P) {};
// other constructors ...
[[nodiscard]] static const ComposedGroup exp(const Vector9& u)
{
return ComposedGroup(SO3::exp(u.template block<3, 1>(0, 0)), SE3::exp(u.template block<6, 1>(3, 0)));
}
[[nodiscard]] static const Vector9 log(const ComposedGroup& X)
{
Vector6 u = Vector9::Zero();
u.template block<3, 1>(0, 0) = SO3::log(X.C_);
u.template block<6, 1>(3, 0) = SE3::log(X.P_);
return u;
}
[[nodiscard]] const ComposedGroup operator*(const ComposedGroup& other) const
{
return ComposedGroup(C_ * other.C_, P_ * other.P_);
}
// other methods ...
private:
SO3 C_;
SE3 P_;
}
Credit
This code was written within the Control of Networked System (CNS), University of Klagenfurt.
License
This software is made available to the public to use (source-available), licensed under the terms of the BSD-2-Clause-License with no commercial use allowed, the full terms of which are made available in the LICENSE
file. No license in patents is granted.
Usage for academic purposes
If you use this software in an academic research setting, please cite the corresponding paper.
@article{fornasier2023equivariant,
title={Equivariant Symmetries for Inertial Navigation Systems},
author={Fornasier, Alessandro and Ge, Yixiao and van Goor, Pieter and Mahony, Robert and Weiss, Stephan},
journal={arXiv preprint arXiv:2309.03765},
year={2023}
}
@article{fornasier2023msceqf,
title={MSCEqF: A Multi State Constraint Equivariant Filter for Vision-aided Inertial Navigation},
author={Fornasier, Alessandro and van Goor, Pieter and Allak, Eren and Mahony, Robert and Weiss, Stephan},
journal={arXiv preprint arXiv:2311.11649},
year={2023}
}