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UnrealEngine--PrototypeMenuSystem
Main Menu System created using blueprints in Unreal Engine. Status: Work-in-progress.UnrealEngine--DDSBasic
Damage Display System created using blueprints in Unreal Engine.UnrealEngine--ProjectilePathDisplay
A blueprint module for visualizing projectile trajectory in Unreal EngineUnrealEngine--BlinkAbility
Recreation of Dishonored's Blink ability in Unreal Engine.UnrealEngine--EQSLineOfSightVisualization
Visualization of Line of Sight using EQS queries & procedural meshes in Unreal Engine.UnrealEngine--GridGenerator
Grid Generation System created using blueprints in Unreal EngineUnrealEngine--LastKnownPositionVisualization
A blueprint framework for visualizing the player character's last known position in Unreal Engine.UnrealEngine--Binoculars
Binoculars with support for tagging enemies and visualization of occluded objectsUnrealEngine--PatrolMovementSystems
A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.UnrealEngine--LevelSelectionSystem
A blueprint template for adding Level Selection support to UE4 projects.UnrealEngine--Needler
A homing weapon inspired by the Needler from Halo with features including the Fire & Forget Lock-On System, & SuperCombine Explosion.UnrealEngine--LineTraceRicochet
A sequence of line traces bouncing off of surfaces.UnrealEngine--LaserSecuritySystem
Laser Security System created using blueprints in Unreal Engine. Use FXAA (or any AA model other than Temporal AA) for best results.UnrealEngine--HaloCombatEvolved_HealthBar
Recreation of the Health & Shield display system on Master Chief's MJOLNIR Mk. V Helmet from Halo: Combat Evolved.UnrealEngine--SideScroller2.5DAimingSystem
Aiming System for 2.5D SideScroller games created using blueprints in Unreal Engine. [Status: WIP; Check ReadMe section for more details]UnrealEngine--Translocator
Recreation of the Translocator from Unreal Tournament using blueprints.UnrealEngine--KineticKicker
Recreation of the Kinetic Kicker from Project: Snowblind.UnrealEngine--ProximityMineLauncher
Recreation of the Proximity Mine Launcher from Hard Reset in Unreal Engine 4.UnrealEngine--Railgun
Recreation of the Railgun from Hard Reset in Unreal Engine. Features X-Ray Scope & Wall Penetration for targeting occluded enemies.UnrealEngine--LocalGroupSelection
Recreation of the Local Group Selection mechanic from Halo Wars in Unreal EngineUnrealEngine--TedioreReloadSystems
Recreation of the Tediore Reload Systems from Borderlands in Unreal Engine 4.UnrealEngine--SecondWind
Recreation of the Second Wind system from Borderlands 2UnrealEngine--RicochetRounds
A quick prototype version of Ricochet Rounds & trailing ribbon particles created in Unreal Engine.Love Open Source and this site? Check out how you can help us