Shell Texturing
by Acerola
A fully annotated beginner graphics programming project for Unity (built-in rendering pipeline) intended to help those with little shader knowledge to grasp the basics.
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AcerolaFX
A suite of GShade shaders for Final Fantasy XIVPost-Processing
My Unity post processing pipeline and shadersWater
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My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'Love Open Source and this site? Check out how you can help us