• Stars
    star
    52
  • Rank 560,474 (Top 12 %)
  • Language
    C#
  • Created 11 months ago
  • Updated 7 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

An implementation of Disney's principled BRDF

More Repositories

1

AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
HLSL
896
star
2

Post-Processing

My Unity post processing pipeline and shaders
ShaderLab
573
star
3

Water

Sum of sines and fft fluid simulation with a physically based water shader
C#
360
star
4

Grass

An exploration of various grass rendering techniques
C#
256
star
5

Pixel-Sorting

A "real time" pixel sorter for Unity
C#
190
star
6

Shell-Texturing

Volumetric rendering of fur
C#
175
star
7

CS2-Smoke-Grenades

My recreation of CS2's responsive smoke grenades in Unity
C#
165
star
8

Inktober-Ink-Shader

An ink drawing post processing shader
ShaderLab
70
star
9

CRT-Shader

A recreation of Loop Hero's CRT shader
C#
45
star
10

Minecraft-Shaders

Shaders for Minecraft
GLSL
40
star
11

obs-scripts

OBS scripts I have made to help my stream and others
Python
31
star
12

Cellular-Automata

Unity project demonstrating concepts introduced in my video on Cellular Automata
C#
28
star
13

The-Dating-Game

My submission for Ludwig's 2021 10 day game jam
C#
26
star
14

Elden-Ring-Stars

A recreation of Elden Ring's star particles
C#
20
star
15

Gooch-Shading

An implementation of Gooch Shading
ShaderLab
17
star
16

Image-Effects

Post processing in Unity
C#
7
star
17

World-Generator

Terrain generator for environment inspiration
GLSL
6
star
18

Chaikin-Curves

Code for my animation used for my video on Chaikin Curves
JavaScript
5
star
19

GarrettGunnell

4
star
20

Compute-Particles

GPU driven particle system demonstration
C#
3
star
21

Graphics-Reference-Sheet

Graphics programming related notes
3
star
22

Ray-Marcher

That thing literally everyone makes
C#
3
star
23

Watchy-Firmware

My firmware for the Watchy, an open source E-ink watch
C
3
star
24

Linear-Congruential-Generator

Basic python LCG
Python
3
star
25

DirectX11-Base-Framework

A basic DX11 framework that renders a textured quad
C++
2
star
26

Fluid-Simulation

Shallow water equations modeled in Unity
C#
2
star
27

Pixel-Sorter

Python
1
star
28

Data-Structures-Handbook

A collection of data structures I've learned.
1
star
29

Compute-Ray-Tracer

GPU Ray Tracing
C#
1
star
30

Marching-Cubes

Marching Cubes is an algorithm for triangulating procedural meshes
C#
1
star
31

cs160-zombulator

Zombie outbreak simulator for cs160.
JavaScript
1
star
32

Portfolio

My portfolio website
Svelte
1
star
33

Random-Shaders

Miscellaneous shaders
ShaderLab
1
star
34

Ray-Tracer

My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'
C++
1
star