Acerola (@GarrettGunnell)
  • Stars
    star
    2,993
  • Global Rank 9,828 (Top 0.4 %)
  • Followers 2,129
  • Following 15
  • Registered about 7 years ago
  • Most used languages
    C#
    50.0 %
    ShaderLab
    12.5 %
    Python
    9.4 %
    JavaScript
    6.3 %
    GLSL
    6.3 %
    C++
    6.3 %
    Svelte
    3.1 %
    HLSL
    3.1 %
    C
    3.1 %
  • Location πŸ‡ΊπŸ‡Έ United States
  • Country Total Rank 8,415
  • Country Ranking
    HLSL
    1
    ShaderLab
    6
    GLSL
    42
    C#
    184
    Svelte
    1,233

Top repositories

1

AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
HLSL
896
star
2

Post-Processing

My Unity post processing pipeline and shaders
ShaderLab
573
star
3

Water

Sum of sines and fft fluid simulation with a physically based water shader
C#
360
star
4

Grass

An exploration of various grass rendering techniques
C#
256
star
5

Pixel-Sorting

A "real time" pixel sorter for Unity
C#
190
star
6

Shell-Texturing

Volumetric rendering of fur
C#
175
star
7

CS2-Smoke-Grenades

My recreation of CS2's responsive smoke grenades in Unity
C#
165
star
8

Inktober-Ink-Shader

An ink drawing post processing shader
ShaderLab
70
star
9

Disney-PBR

An implementation of Disney's principled BRDF
C#
52
star
10

CRT-Shader

A recreation of Loop Hero's CRT shader
C#
45
star
11

Minecraft-Shaders

Shaders for Minecraft
GLSL
40
star
12

obs-scripts

OBS scripts I have made to help my stream and others
Python
31
star
13

Cellular-Automata

Unity project demonstrating concepts introduced in my video on Cellular Automata
C#
28
star
14

The-Dating-Game

My submission for Ludwig's 2021 10 day game jam
C#
26
star
15

Elden-Ring-Stars

A recreation of Elden Ring's star particles
C#
20
star
16

Gooch-Shading

An implementation of Gooch Shading
ShaderLab
17
star
17

Image-Effects

Post processing in Unity
C#
7
star
18

World-Generator

Terrain generator for environment inspiration
GLSL
6
star
19

Chaikin-Curves

Code for my animation used for my video on Chaikin Curves
JavaScript
5
star
20

GarrettGunnell

4
star
21

Compute-Particles

GPU driven particle system demonstration
C#
3
star
22

Graphics-Reference-Sheet

Graphics programming related notes
3
star
23

Ray-Marcher

That thing literally everyone makes
C#
3
star
24

Watchy-Firmware

My firmware for the Watchy, an open source E-ink watch
C
3
star
25

Linear-Congruential-Generator

Basic python LCG
Python
3
star
26

DirectX11-Base-Framework

A basic DX11 framework that renders a textured quad
C++
2
star
27

Fluid-Simulation

Shallow water equations modeled in Unity
C#
2
star
28

Pixel-Sorter

Python
1
star
29

Data-Structures-Handbook

A collection of data structures I've learned.
1
star
30

Compute-Ray-Tracer

GPU Ray Tracing
C#
1
star
31

Marching-Cubes

Marching Cubes is an algorithm for triangulating procedural meshes
C#
1
star
32

cs160-zombulator

Zombie outbreak simulator for cs160.
JavaScript
1
star
33

Portfolio

My portfolio website
Svelte
1
star
34

Random-Shaders

Miscellaneous shaders
ShaderLab
1
star
35

Ray-Tracer

My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'
C++
1
star