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AcerolaFX
A suite of GShade shaders for Final Fantasy XIVPost-Processing
My Unity post processing pipeline and shadersWater
Sum of sines and fft fluid simulation with a physically based water shaderGrass
An exploration of various grass rendering techniquesPixel-Sorting
A "real time" pixel sorter for UnityShell-Texturing
Volumetric rendering of furCS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in UnityInktober-Ink-Shader
An ink drawing post processing shaderDisney-PBR
An implementation of Disney's principled BRDFCRT-Shader
A recreation of Loop Hero's CRT shaderMinecraft-Shaders
Shaders for Minecraftobs-scripts
OBS scripts I have made to help my stream and othersCellular-Automata
Unity project demonstrating concepts introduced in my video on Cellular AutomataThe-Dating-Game
My submission for Ludwig's 2021 10 day game jamElden-Ring-Stars
A recreation of Elden Ring's star particlesGooch-Shading
An implementation of Gooch ShadingImage-Effects
Post processing in UnityWorld-Generator
Terrain generator for environment inspirationChaikin-Curves
Code for my animation used for my video on Chaikin CurvesGarrettGunnell
Compute-Particles
GPU driven particle system demonstrationRay-Marcher
That thing literally everyone makesWatchy-Firmware
My firmware for the Watchy, an open source E-ink watchLinear-Congruential-Generator
Basic python LCGDirectX11-Base-Framework
A basic DX11 framework that renders a textured quadFluid-Simulation
Shallow water equations modeled in UnityPixel-Sorter
Data-Structures-Handbook
A collection of data structures I've learned.Compute-Ray-Tracer
GPU Ray TracingMarching-Cubes
Marching Cubes is an algorithm for triangulating procedural meshescs160-zombulator
Zombie outbreak simulator for cs160.Portfolio
My portfolio websiteRandom-Shaders
Miscellaneous shadersRay-Tracer
My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'Love Open Source and this site? Check out how you can help us