Asteroids D3D12
The Intel asteroids sample was developed as an example of how to use the DirectX 12 graphics API to get performance and power benefits over previous APIs. For more information on the sample, please see: https://software.intel.com/en-us/blogs/2014/08/11/siggraph-2014-directx-12-on-intel
Usage
usage: asteroids_d3d12 [options]
options:
-close_after [seconds]
-nod3d11
-nod3d12
-fullscreen
-window [width] [height]
-render_scale [scale]
-locked_fps [fps]
-perf_output [path]
-warp
Controls
Key | Operation |
---|---|
1 | Use D3D11 |
2 | Use D3D12 |
Space | Toggle animation |
V | Toggle vsync |
M | Toggle multi-threaded rendering (D3D12 only) |
I | Toggle execute indirect rendering (D3D12 only) |
S | Toggle commandlist submission (D3D12 only) |
Esc | Exit application |
Requirements
- Windows 10. The application will run on older operating systems but the DirectX 12 path will not be available.
- Visual Studio 2019
- DirectX 12 capable hardware and drivers. For instance, Intel HD Graphics 4400 or newer.
For more information on Intel graphics and game code, please visit https://software.intel.com/gamedev
Last touched 6/9/23