PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorialMaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT licenseGTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.ISPCTextureCompressor
ISPC Texture CompressorOcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.Intel-Texture-Works-Plugin
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.ASSAO
Adaptive Screen Space Ambient OcclusionMetricsGui
Library of ImGui controls for displaying performance metrics.OutdoorLightScattering
Outdoor Light Scattering SampleDynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngineOpenGL-ES-3.0-Deferred-Rendering
OpenGL ES 3.0 Deferred RendererCMAA2
Conservative Morphological Anti-Aliasing 2.0asteroids_d3d12
Intel Asteroids DirectX 12 SamplePracticalVulkan
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.IntelShaderAnalyzer
Command line tool for offline shader ISA inspection.stardust_vulkan
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.gpudetect
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)LightScattering
Source code for the light scattering sampleVRS-DoF
Variable Rate Shading and Depth of FieldCloudsGPUPro6
DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame RenderingCloudySky
Cloud Rendering SampleXeSSUnrealPlugin
Intel® XeSS Plugin for Unreal* EngineFlipModelD3D12
Interactive visualization for understanding swap chains in D3D12FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.ClusteredShadingAndroid
Clustered shading on Android sampleHybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel ProcessorsDeferredCoarsePixelShading
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)UnrealCapabilityDetect
A plugin for system capability detect in Unreal Engine 4FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.FaceTracking
Intel® RealSense™ SDK-Based Real-Time Face Tracking and AnimationAOIT-Update
Adaptive Order Independant Transparency SampleUE4_GPA_Plugin
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4DynamicResolutionRendering
DynamicResolutionRendering_source_V3_updateUE4RealSensePlugin
This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.Multi-Adapter-Particles
Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravityD3D12VariableRateShading
A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate ShadingMetricsDiscoveryHelper
A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.UnityPerformanceSandbox
Project that can be used to learn Graphics Performance Analyzer toolkit by following along Unity* Optimization Guide for Intel x86 Platforms article. https://software.intel.com/en-us/android/articles/unity-optimization-guide-for-x86-android-part-1ChatHeads
Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.VALAR
Velocity And Luminance Adaptive RasterizationGrassInstancing
Grass rendering using geometry instancing in Direct3D 10.OpenGLESTessellation
Sample demonstrating the use of tessellation shaders with OpenGLESWindows-Desktop-Sensors
Sample demonstrating how to use sensors for Windows DesktopEZSIMD
64-bit-Typed-Atomics-Extension
XeSS-VALAR-Demo
Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.CPU_Capability_Tester
RCRaceland
Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenesCmdThrottlePolicy
sample showing how to use the DX12 CmdThrottlePolicy ExtensionVALAR-API
InstantAccess_Tiling
AdaptiveSync
Demo and Library for Adaptive Syncgametechdev.github.io
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