@GameTechDev
  • Stars
    star
    8,319
  • Global Org. Rank 2,862 (Top 1.0 %)
  • Registered about 12 years ago
  • Most used languages
    C++
    80.7 %
    C
    12.3 %
    C#
    3.5 %
    HTML
    1.8 %
    Logos
    1.8 %

Top repositories

1

PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.
C++
1,576
star
2

IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
C++
1,273
star
3

MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++
592
star
4

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C++
589
star
5

GTS-GamesTaskScheduler

A task scheduling framework designed for the needs of game developers.
C++
437
star
6

ISPCTextureCompressor

ISPC Texture Compressor
C++
426
star
7

OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
C++
383
star
8

Intel-Texture-Works-Plugin

Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
C++
247
star
9

ASSAO

Adaptive Screen Space Ambient Occlusion
C++
245
star
10

MetricsGui

Library of ImGui controls for displaying performance metrics.
C++
237
star
11

OutdoorLightScattering

Outdoor Light Scattering Sample
C++
236
star
12

DynamicCheckerboardRendering

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
C++
174
star
13

OpenGL-ES-3.0-Deferred-Rendering

OpenGL ES 3.0 Deferred Renderer
C
142
star
14

CMAA2

Conservative Morphological Anti-Aliasing 2.0
C++
129
star
15

asteroids_d3d12

Intel Asteroids DirectX 12 Sample
C++
128
star
16

PracticalVulkan

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
C++
119
star
17

IntelShaderAnalyzer

Command line tool for offline shader ISA inspection.
C++
118
star
18

stardust_vulkan

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
C
116
star
19

gpudetect

An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
C++
115
star
20

SamplerFeedbackStreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
C++
105
star
21

TAA

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
C++
100
star
22

LightScattering

Source code for the light scattering sample
C++
96
star
23

VRS-DoF

Variable Rate Shading and Depth of Field
C++
95
star
24

CloudsGPUPro6

C++
91
star
25

DX12-Multi-Adapter

DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
C++
82
star
26

CloudySky

Cloud Rendering Sample
C++
79
star
27

XeSSUnrealPlugin

Intel® XeSS Plugin for Unreal* Engine
78
star
28

FlipModelD3D12

Interactive visualization for understanding swap chains in D3D12
C++
76
star
29

FaceMapping2

This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
C++
73
star
30

ClusteredShadingAndroid

Clustered shading on Android sample
C
68
star
31

HybridDetect

Heterogeneous & Homogeneous CPU Detect for Intel Processors
C++
65
star
32

DeferredCoarsePixelShading

Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
C++
62
star
33

UnrealCapabilityDetect

A plugin for system capability detect in Unreal Engine 4
C++
55
star
34

FaceMapping

The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
C++
44
star
35

FaceTracking

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
Logos
42
star
36

AOIT-Update

Adaptive Order Independant Transparency Sample
C++
39
star
37

UE4_GPA_Plugin

Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
C++
39
star
38

DynamicResolutionRendering

DynamicResolutionRendering_source_V3_update
C++
32
star
39

UE4RealSensePlugin

This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.
C++
28
star
40

Multi-Adapter-Particles

Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
C++
26
star
41

D3D12VariableRateShading

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
C++
21
star
42

MetricsDiscoveryHelper

A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.
C++
20
star
43

UnityPerformanceSandbox

Project that can be used to learn Graphics Performance Analyzer toolkit by following along Unity* Optimization Guide for Intel x86 Platforms article. https://software.intel.com/en-us/android/articles/unity-optimization-guide-for-x86-android-part-1
C#
17
star
44

ChatHeads

Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.
C++
16
star
45

VALAR

Velocity And Luminance Adaptive Rasterization
C++
13
star
46

GrassInstancing

Grass rendering using geometry instancing in Direct3D 10.
C++
13
star
47

OpenGLESTessellation

Sample demonstrating the use of tessellation shaders with OpenGLES
C
13
star
48

Windows-Desktop-Sensors

Sample demonstrating how to use sensors for Windows Desktop
C++
8
star
49

EZSIMD

C++
8
star
50

64-bit-Typed-Atomics-Extension

C
8
star
51

XeSS-VALAR-Demo

Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
C++
8
star
52

CPU_Capability_Tester

C#
7
star
53

RCRaceland

Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes
C++
5
star
54

CmdThrottlePolicy

sample showing how to use the DX12 CmdThrottlePolicy Extension
C
4
star
55

VALAR-API

C
3
star
56

InstantAccess_Tiling

C++
3
star
57

AdaptiveSync

Demo and Library for Adaptive Sync
C++
3
star
58

gametechdev.github.io

HTML
1
star