• Stars
    star
    4
  • Rank 3,214,277 (Top 66 %)
  • Language
    C
  • License
    MIT License
  • Created about 1 year ago
  • Updated 11 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

sample showing how to use the DX12 CmdThrottlePolicy Extension

More Repositories

1

PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.
C++
1,484
star
2

IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
C++
1,273
star
3

MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++
592
star
4

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C++
589
star
5

GTS-GamesTaskScheduler

A task scheduling framework designed for the needs of game developers.
C++
437
star
6

ISPCTextureCompressor

ISPC Texture Compressor
C++
426
star
7

OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
C++
383
star
8

Intel-Texture-Works-Plugin

Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
C++
247
star
9

ASSAO

Adaptive Screen Space Ambient Occlusion
C++
245
star
10

MetricsGui

Library of ImGui controls for displaying performance metrics.
C++
237
star
11

OutdoorLightScattering

Outdoor Light Scattering Sample
C++
236
star
12

DynamicCheckerboardRendering

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
C++
174
star
13

OpenGL-ES-3.0-Deferred-Rendering

OpenGL ES 3.0 Deferred Renderer
C
142
star
14

CMAA2

Conservative Morphological Anti-Aliasing 2.0
C++
129
star
15

asteroids_d3d12

Intel Asteroids DirectX 12 Sample
C++
128
star
16

PracticalVulkan

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
C++
119
star
17

IntelShaderAnalyzer

Command line tool for offline shader ISA inspection.
C++
118
star
18

stardust_vulkan

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
C
116
star
19

gpudetect

An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
C++
115
star
20

SamplerFeedbackStreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
C++
105
star
21

TAA

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
C++
100
star
22

LightScattering

Source code for the light scattering sample
C++
96
star
23

VRS-DoF

Variable Rate Shading and Depth of Field
C++
95
star
24

CloudsGPUPro6

C++
91
star
25

DX12-Multi-Adapter

DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
C++
82
star
26

CloudySky

Cloud Rendering Sample
C++
79
star
27

XeSSUnrealPlugin

Intel® XeSS Plugin for Unreal* Engine
78
star
28

FlipModelD3D12

Interactive visualization for understanding swap chains in D3D12
C++
76
star
29

FaceMapping2

This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
C++
73
star
30

ClusteredShadingAndroid

Clustered shading on Android sample
C
68
star
31

HybridDetect

Heterogeneous & Homogeneous CPU Detect for Intel Processors
C++
65
star
32

DeferredCoarsePixelShading

Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
C++
62
star
33

UnrealCapabilityDetect

A plugin for system capability detect in Unreal Engine 4
C++
55
star
34

FaceMapping

The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
C++
44
star
35

FaceTracking

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
Logos
42
star
36

AOIT-Update

Adaptive Order Independant Transparency Sample
C++
39
star
37

UE4_GPA_Plugin

Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
C++
39
star
38

DynamicResolutionRendering

DynamicResolutionRendering_source_V3_update
C++
32
star
39

UE4RealSensePlugin

This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.
C++
28
star
40

Multi-Adapter-Particles

Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
C++
26
star
41

D3D12VariableRateShading

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
C++
21
star
42

MetricsDiscoveryHelper

A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.
C++
20
star
43

UnityPerformanceSandbox

Project that can be used to learn Graphics Performance Analyzer toolkit by following along Unity* Optimization Guide for Intel x86 Platforms article. https://software.intel.com/en-us/android/articles/unity-optimization-guide-for-x86-android-part-1
C#
17
star
44

ChatHeads

Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.
C++
16
star
45

VALAR

Velocity And Luminance Adaptive Rasterization
C++
13
star
46

GrassInstancing

Grass rendering using geometry instancing in Direct3D 10.
C++
13
star
47

OpenGLESTessellation

Sample demonstrating the use of tessellation shaders with OpenGLES
C
13
star
48

Windows-Desktop-Sensors

Sample demonstrating how to use sensors for Windows Desktop
C++
8
star
49

64-bit-Typed-Atomics-Extension

C
8
star
50

EZSIMD

C++
8
star
51

XeSS-VALAR-Demo

Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
C++
8
star
52

CPU_Capability_Tester

C#
7
star
53

RCRaceland

Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes
C++
5
star
54

VALAR-API

C
3
star
55

InstantAccess_Tiling

C++
3
star
56

AdaptiveSync

Demo and Library for Adaptive Sync
C++
3
star
57

gametechdev.github.io

HTML
1
star