• Stars
    star
    24
  • Rank 981,922 (Top 20 %)
  • Language
    C#
  • Created over 9 years ago
  • Updated over 9 years ago

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Repository Details

A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.

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