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Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.Unity-Splines
A spline editor tool for Unity, useful for creating complex 3D movements and animationTranslucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.Zelda-Timeshift-Unity
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.Vive-Virtual-Button-Designer
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllersToon-Standard
A physically-based Toon Shader for UnityRaymarch-Clouds
GLTutorial
OpenGL Tutorial SkeletonScreen-Space-Grass
Unity-DS4
An experimental API for connecting a Dualshock 4 Controller to the Unity Game Engineflafla2.github.io
adrian's soapboxWiimote-Headtracking
An experimental implementation of Johnny Lee's Wiimote headtracker in Unity with my APISpace-Fighter-Game
A cool space game made in UnityVolumetrics-Unity
Face-Morph-Editor
A sims-style editor for deformable face meshes using Blend Shapes98127-lecture-notes
Lecture Notes for 98-127 Game Creation for People who Want to Make GameshackBCA2
BLINK^3: A Unity Game made for HackBCA II -https://youtu.be/R1hq0ZHNIfQ?t=10sHackRU2015
A Wiimote communication project for HackRU Spring 2015Love Open Source and this site? Check out how you can help us