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hash-grid-encoding
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/toy_gradlogp
Some toy examples of score matching algorithms written in PyTorchliepose-diffusion
[CVPR 2024] Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)kage
Casting shadows on an invisible planeUnity-segmentation-shader
segmentation shader for unity3ddungeon_maps
A tiny PyTorch library for depth map manipulations.ICCG0_CUDA
Incomplete-Cholesky preconditioned conjugate gradient algorithm implemented with cuBLAS/cuSPARSEByteTrack-DS6.4
ByteTrack for DeepStream 6.4Unity_DepthMap
unstable_baselines
A TF2.0 implementation of RL baselines.StableFluid-CUDA
A really old project that implemented the Stable Fluids using CUDA, cuBLAS and cuSPARSEallintf2
Some Deep Learning models implemented in Tensorflow 2.0Unity_Env
gsplat-convert
Translate/Rotate/Scale gaussian splats, convert .ply to .splatrlchemy
Personal Deep RL atelierrobot_seg
CardLogger
A colored logging messages for Python's logging modulegaussian-splatting-depth
Route
MorphyKnot
This example shows an work around of accessing ComputeBuffer in Surface Shader (built-in) and Shader Graph (URP).Love Open Source and this site? Check out how you can help us