SVG-Skeleton
Why
Skeletal screen, we are no stranger to, and the biggest existence of the skeletal screen is due to the page rendering out of content for a long time, and use it to occupy the page, users to reduce the time to perceive white screen.
If the skeletal screen depend on core frameworks such as React / Vue, it will inevitably first need to parse the core library before rendering to the skeletal screen, which is undoubtedly not the best choice.
SVG-Skeleton is exactly what we've been looking for.
By SVG elements to describe the placeholder elements of the skeletal diagram, support JSX write SVG indifference, reuse SVG fragments, component-based mode.
Installing
npm i svg-skeleton --save
or
<script src="https://cdn.jsdelivr.net/npm/svg-skeleton/dist/svg-skeleton.min.js"></script>
Usage
JSX Code
import SVGSkeleton from 'svg-skeleton';
const { h, render } = SVGSkeleton;
// inside #shining animation
const Item = (
<svg width="750" height="191">
<circle cx="95" cy="102" r="63" fill="#edeff0" mask="url(#shining)" />
<rect width="160" height="35" x="190" y="45" fill="#edeff0" mask="url(#shining)" />
<rect width="400" height="35" x="190" y="90" fill="#edeff0" mask="url(#shining)" />
<line x1="0" y1="190" x2="750" y2="190" stroke="#edeff0"></line>
</svg>
);
const Page = ( ( ) => {
let List = [ ];
for ( let i = 0; i < 6; i++ ) {
List.push( ( <Item y={ i == 0 ? 0 : i * 191 } /> ) );
}
return (
<svg width="750" height="1334" fill="#fafafa">
{ List }
</svg>
);
} )( );
render( Page, document.body );
Output
Diff
In order to try to position the elements of the bone screen the same as the design draft, you need the Diff function.
Code
const { diff } = SVGSkeleton;
render( diff( Page, require('./list.png') ), document.body );
Output
JSX & h
Depend onthe setting will be similar to
{
"plugins": [
[ "transform-react-jsx", { "pragma": "h" } ]
]
}