• Stars
    star
    7
  • Rank 2,283,999 (Top 46 %)
  • Language
    Lua
  • Created over 10 years ago
  • Updated about 9 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

multi-thread network server library build with coroutine and luajit FFI at ground level

More Repositories

1

lua-aws

pure-lua implementation of aws REST APIs
Lua
121
star
2

ffiex

extend luajit ffi module to give more affinity to C codes
Lua
60
star
3

pb3sol

protobuf3 compiler plugin for solidity and protobufjs integration support
Python
27
star
4

luact

framework for writing robust, scalable network application, heavily inspired by celluloid(ruby) and orleans(.NET)
Lua
9
star
5

grpc-mtk

toolkit for building MMO style server using gRPC runtime
C++
6
star
6

luby

ruby syntax + luajit performance & ffi
Lua
5
star
7

pfm

base library for cloud service
C
4
star
8

cyue

new pfm implementation for lua script languages
C++
4
star
9

toad

toad is king of yue!! all-in-one smartphone SDK using MOAI SDK and yue, fast and easy server framework for realtime network application
Ruby
4
star
10

naquid

WIP: quic but not spdy. fully customizable, performant QUIC client/server library with C linkage
C++
3
star
11

solidity_unity_game_sample

as repo name
C#
2
star
12

libshutup

c++ library for blocking improper words in sentence, for which has large orthographical variants like Japanese.
CMake
2
star
13

mhttp

small Unity Plugin to provide better latency and connectivity for http request
Objective-C
2
star
14

yue-unity

unity-yue integration example project
C#
2
star
15

ljs

ECMAScript platform on luaJIT VM
1
star
16

sql-ddl-to-json-schema-package

repository for custom package of sql-ddl-to-json-schema
JavaScript
1
star
17

typeorm-spanner-package

JavaScript
1
star
18

mobile-game-http-latency-test

research to determine which framework to be used for typical Unity powered mobile game, which only need to use like MBaaS feature
C#
1
star