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Minie
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)Libbulletjme
A JNI interface to Bullet Physics and V-HACDMaud
An editor for jMonkeyEngine 3-D models (code has New BSD license)jme3-utilities
Reusable code and assets for jMonkeyEngine games (code has New BSD license)Wes
An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)Heart
A general-purpose add-on library for jMonkeyEngine (code has New BSD license)SkyControl
A sky simulation library for jMonkeyEngine (code has New BSD license)jolt-jni
JVM bindings for Jolt Physicsj-ogg-all
Open-source JVM libraries for reading Ogg bitstreams and decoding the media they contain.MonkeyWrench
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)LbjExamples
Documentation and example applications for the Libbulletjme physics simulation libraryGarrett
A collection of camera controllers for JMonkeyEngineasm
A small and fast library for manipulating Java bytecode.jme3-maze
Game: explore a randomly-generated 3-D maze with a Pharaonic Egypt theme (New BSD license)BasicGame-on-Gradle
jMonkeyEngine's prototypical BasicGame implemented as a Gradle/Java projectkk-physics
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)V-Sport
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)JmePower
A JVM library to promote the jMonkeyEngine game engineBanana
Physics tests and performance benchmarks for the jMonkeyEngine3 game engine.Acorus
An action-oriented user-interface library for jMonkeyEnginestephengold.github.io
Stephen Gold's personal websiteRyzomConverter
Adapt models from the Ryzom Asset Repository for use with jMonkeyEngine.stack-alloc
Allocate Java objects from method stack instead of the program heap.characters-for-jme
Animated 3-D character models for use with JMonkeyEngine.sport
A Simple Physics-ORienTed 3-D graphics engine based on OpenGL.RyzomDemos
Demonstrates how to use 3-D assets from the Ryzom Asset Repository with JMonkeyEngine.FuzeCreek
A grid-based, real-time river-rafting game with explosivesBasicGame-on-Kotlin
jMonkeyEngine's prototypical BasicGame implemented as a Gradle/Kotlin projectDacWizard
A GUI application to configure a Minie ragdoll (code has New BSD license)HelloCollision-on-Gradle
jMonkeyEngine's HelloCollision tutorial implemented as a Gradle projectGeorg
Procedurally generated textures (New BSD license)gold-tiles
turn-based multi-player game: draw tiles from a bag and play them onto a 2-D grid (GNU GPL v3 license)snap-jolt
Testbed for combining jolt-jni with jSnapLoadermacana
Testbed for combining Obsidian with SPORTLove Open Source and this site? Check out how you can help us