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vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracingvk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.vk_raytrace
Ray tracing glTF scene with Vulkangl_occlusion_culling
OpenGL sample for shader-based occlusion cullingnvpro_core
shared source code and resources needed for the samples to runoptix_advanced_samples
gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.gl_ssao
optimized screen-space ambient occlusion, cache-aware hbaobuild_all
GO HERE FIRST: nvpro-samples overviewvk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.vk_video_samples
Vulkan video samplesgl_vk_chopper
Simple vulkan rendering example.vk_mini_samples
Collection of Vulkan samplesvk_raytracing_tutorial_NV
Vulkan ray tracing examples and tutorials using VK_NV_ray_tracinggl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniquesgl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenesgl_commandlist_basic
OpenGL sample for NV_command_listvk_gltf_renderer
Rendering glTF scenes with ray tracer and raster (Vulkan)vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.vk_denoise
Denoising a Vulkan ray traced image using OptiX denoisergl_vk_bk3dthreaded
Vulkan sample rendering 3D with 'worker-threads'gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGLvk_toon_shader
Silhouette and toon shading post-processing with Vulkangl_dynamic_lod
GPU classifies how to render millions of particlesnvtt_samples
NVIDIA Texture Tools samples for compression, image processing, and decompression.gl_vk_supersampled
Vulkan sample showing a high quality super-sampled renderingoptix_prime_baking
Shows how to bake ambient occlusion at mesh vertices using OptiX Primevk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generationvk_async_resources
Sample showcasing lifetime management and resource transfers in Vulkangl_vk_raytrace_interop
Adding ray traced ambient occlusion using Vulkan and OpenGLvk_timeline_semaphore
Vulkan timeline semaphore + async compute performance samplegl_render_vk_ddisplay
OpenGL sample that renders into a Vulkan direct displaygl_multicast
OpenGL sample for the new GL_NVX_linked_gpu_multicast extensionvk_device_generated_cmds
Vulkan sample on VK_NV_device_generated_commandsshared_external
external libraries, needed for the samples (AntTweakBar; ZLib...)vk_offline
Rendering offline using Vulkan without opening a windowglsl_indexed_types_generator
GLSL code generator to aid use of Vulkan's descriptor set indexinggl_cuda_simple_interop
Sample showing OpenGL and CUDA interopvk_memory_decompression
Vulkan Memory Decompression (VK_NV_memory_decompression) samplevk_streamline
DLSS Super Resolution and DLSS Frame Generation via Streamlinevk_idbuffer_rasterization
Vulkan sample to render efficient per-part IDs in CAD modelsgl_path_rendering_CMYK
Example of how to use path rendering; and how to use it with CMYK (using multi-render target)dx12_present_barrier
This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.nvml_enterprise_gpu_check
Shows how to check if a GPU is an Enterprise/Quadro GPU using NVML.vk_raytrace_displacement
gl_vrs
Variable Rate Shading in OpenGLthird_party_binaries
pre-built libraries for the nvpro-samples frameworkvk_inherited_viewport
VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-useLove Open Source and this site? Check out how you can help us