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vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracingvk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.vk_raytrace
Ray tracing glTF scene with Vulkangl_occlusion_culling
OpenGL sample for shader-based occlusion cullingnvpro_core
shared source code and resources needed for the samples to runoptix_advanced_samples
gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.gl_ssao
optimized screen-space ambient occlusion, cache-aware hbaobuild_all
GO HERE FIRST: nvpro-samples overviewvk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.vk_video_samples
Vulkan video samplesgl_vk_chopper
Simple vulkan rendering example.vk_mini_samples
Collection of Vulkan samplesvk_raytracing_tutorial_NV
Vulkan ray tracing examples and tutorials using VK_NV_ray_tracinggl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniquesgl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenesgl_commandlist_basic
OpenGL sample for NV_command_listvk_gltf_renderer
Rendering glTF scenes with ray tracer and raster (Vulkan)vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.vk_denoise
Denoising a Vulkan ray traced image using OptiX denoisergl_vk_bk3dthreaded
Vulkan sample rendering 3D with 'worker-threads'gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGLvk_toon_shader
Silhouette and toon shading post-processing with Vulkangl_dynamic_lod
GPU classifies how to render millions of particlesnvtt_samples
NVIDIA Texture Tools samples for compression, image processing, and decompression.gl_vk_supersampled
Vulkan sample showing a high quality super-sampled renderingoptix_prime_baking
Shows how to bake ambient occlusion at mesh vertices using OptiX Primevk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generationvk_async_resources
Sample showcasing lifetime management and resource transfers in Vulkangl_vk_raytrace_interop
Adding ray traced ambient occlusion using Vulkan and OpenGLvk_timeline_semaphore
Vulkan timeline semaphore + async compute performance samplegl_render_vk_ddisplay
OpenGL sample that renders into a Vulkan direct displaygl_multicast
OpenGL sample for the new GL_NVX_linked_gpu_multicast extensionvk_device_generated_cmds
Vulkan sample on VK_NV_device_generated_commandsshared_external
external libraries, needed for the samples (AntTweakBar; ZLib...)vk_offline
Rendering offline using Vulkan without opening a windowgl_cuda_simple_interop
Sample showing OpenGL and CUDA interopvk_memory_decompression
Vulkan Memory Decompression (VK_NV_memory_decompression) samplevk_streamline
DLSS Super Resolution and DLSS Frame Generation via Streamlinevk_idbuffer_rasterization
Vulkan sample to render efficient per-part IDs in CAD modelsgl_path_rendering_CMYK
Example of how to use path rendering; and how to use it with CMYK (using multi-render target)dx12_present_barrier
This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.nvml_enterprise_gpu_check
Shows how to check if a GPU is an Enterprise/Quadro GPU using NVML.vk_raytrace_displacement
gl_vrs
Variable Rate Shading in OpenGLthird_party_binaries
pre-built libraries for the nvpro-samples frameworkvk_inherited_viewport
VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-usevk_ddisplay
Sample to demonstrate multi-GPU rendering and presenting to ddisplays, meaning displays that are not part of the Windows desktop and of which an application takes complete control.Love Open Source and this site? Check out how you can help us