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Computer-Vision
Multiple Computer Vision course projects and labs such as: (Image cartoonifier, Coin detection, Image mosaics, Stereo vision, Lucas Kanade tracker for 3D object detection). Used multiple algorithms and techniques such as (Hough transform, Dynamic programming...)Computer-Networks-III_Routing_Protocols
Create a script that simulates a specific topology using NS3 which helps to create various virtual nodes. Using NS3 we can create PointToPoint, Wireless, CSMA, etc connections between nodes. Algorithm used is Open Shortest Path First (OSPF).MRNET-For-Knee-Diagnosis
Deep-learning-assisted diagnosis for knee magnetic resonance imaging: Development and retrospective validation of MRNetPV-RCNN_Point-Voxel-Feature-Set-Abstraction-For-3D-Object-Detection
PointVoxel-RCNN (PV-RCNN), is a two-stage 3D detection framework aiming at more accurate 3D object detection from point clouds. 3D detection approaches are based on either 3D voxel CNN with sparse convolution or PointNet-based networks as the backbone. 3D voxel CNNs with sparse convolution are more efficient and are able to generate high-quality 3D object proposals. PointNet-based methods can capture more accurate contextual information with flexible receptive fields.Graduation-Project-HRMS-Data-Warehouse
Web Application provides several services for HR(s) and Managers to help them manage all aspects of the workforce in an efficient manner. Provide interfaces for employees to be more involved with Hr and Managers in a transparent mechanism to guarantee integrity environment. Use data warehousing to provide better performance and data analytics.Computer-Networks-I_Basic-Socket-Programming
An implementation of a client-server protocol , namely Simplified HTTP. Which is a restricted Subset of HTTP. This project is divided into 4 Sections: ( Multi-Threaded Web Server, HTTP - Web Client, HTTP 1.1, Testing and performance metrics)Computer-Networks-IV-Synchronization-and-MAC-protocols
The main Project topic is: MAC (medium access control) protocols that determine when devices get to transmit (these protocols *control* *access* to the *medium*). For all but the simplest MAC protocols, the participating devices need to be synchronized in time. The way this is done in practice is to have one node transmit a signal (called a "preamble" or "beacon") and the other nodes will listen for this signal. Since wireless signals travel at the speed of light, all nodes can agree that they will hear the preamble at nearly exactly the same time.Book-Order-Processing-System
An online database bookstore system that supports basic bookstore operations such as (Add new books, Modify existing books, Place orders on books, Confirm orders, Search for books,View reports on sales). The Project Contains of 3 modules (Registration & Login - Cart - All other management for books ).Love Open Source and this site? Check out how you can help us