Natalie
Natalie - Storyboard Code Generator (for Swift)
Swift
Current codebase is Swift 4 compatible.
Swift 3.x code may be found from swift3 branch
Swift 2.x code may be found from swift2 branch
Swift 1.x code may be found from swift2 branch
Synopsis
Natalie generates Swift code based on storyboard files to make work with Storyboards and segues easier. Generated file reduce usage of Strings as identifiers for Segues or Storyboards.
Proof of concept implementation to address the String issue for strongly typed Swift language. Natalie is a Swift command-line application (written in Swift) that produces a single .swift
file with a bunch of extensions to project classes along the generated Storyboard enum.
Natalie is written in Swift and requires Swift to run. The project uses SWXMLHash as a dependency to parse XML and due to framework limitations.
Enumerate Storyboards
Generated enum Storyboards with a convenient interface (drop-in replacement for UIStoryboard).
struct Storyboards {
struct Main {...}
struct Second {...}
...
Instantiate initial view controller for storyboard
let vc = Storyboards.Main.instantiateInitialViewController()
Instantiate ScreenTwoViewController in storyboard, using storyboard id
let vc = Storyboards.Main.instantiateScreenTwoViewController()
example usage for prepareForSegue()
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue == MainViewController.Segue.ScreenOneSegue {
let viewController = segue.destinationViewController as? MyViewController
viewController?.view.backgroundColor = UIColor.yellowColor()
}
}
...it could be switch { }
statement, but it's broken.
Segues
Perform segue
self.perform(segue: MainViewController.Segue.ScreenOneSegue, sender: nil)
Each custom view controller is extended with this code and provide a list of available segues and additional information from Storyboard.
Segue
enumeration contains list of available segues
kind
property represent types Segue
destination
property return type of destination view controller.
extension MainViewController {
enum Segue: String, Printable, SegueProtocol {
case ScreenOneSegueButton = "Screen One Segue Button"
case ScreenOneSegue = "ScreenOneSegue"
var kind: SegueKind? {
...
}
var destination: UIViewController.Type? {
switch (self) {
case ScreenOneSegueButton:
return ScreenOneViewController.self
case ScreenOneSegue:
return ScreenOneViewController.self
default:
assertionFailure("Unknown destination")
return nil
}
}
var identifier: String { return self.description }
var description: String { return self.rawValue }
}
}
Reusable Views To Improve Performance
Collections and tables views use reuseidentifier
on cell to recycle a view.
If you define it, their custom view controllers will be extended with a Reusable
enumeration, which contains list of available reusable identifiers
example to dequeue a view with Reusable
enumeration with UITableView
:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(ScreenTwoViewController.Reusable.MyCell, forIndexPath: indexPath) as! UITableViewCell
cell.textLabel?.text = "\(indexPath.row)"
return cell
}
Before dequeuing your view, you must register a class or a xib for each identifier. If your cell view has custom class defined in storyboard, in your controller you can call directly
override func viewDidLoad() {
tableView.registerReusableCell(MainViewController.Reusable.MyCell)
}
You can pass the view instead - the view must define the reuseidentifier
tableView.registerReusableCell(tableViewCell)
If your reusable custom view, you can also execute code according to reusable values
class MyCustomTableViewCell: UITableViewCell {
override func prepareForReuse() {
if self == MyCustomTableViewController.Reusable.MyCell {
...
}
else if self == MyCustomTableViewController.Reusable.mySecondCellId {
...
}
}
}
Colors (iOS 11, macOS 10.13)
Generate an UIColor
(or NSColor
) static property for each asset colors used in your storyboard.
Installation
Swift Package Manager
$ git clone https://github.com/krzyzanowskim/Natalie.git
$ cd Natalie
$ ./scripts/build.sh
$ Binary at path ./Natalie/natalie
if you want easy Xcode integration you may want to install the binary to be easily accessible for any application from /usr/local/bin
$ cp natalie /usr/local/bin
Homebrew
$ brew install natalie
You can also put natalie
executable file at the root of your project folder and keep it under version control. This way everyone even your CI will be able to generate the files.
Xcode Integration
Natalie can be integrated with Xcode in such a way that the Storyboards.swift
the file will be updated with every build of the project, so you don't have to do it manually every time.
This is my setup created with New Run Script Phase on Build Phase Xcode target setting. It is important to move this phase above Compilation phase because this file is expected to be up to date for the rest of the application.
- Select the project in the Project Navigator on the left of your Xcode window
- Select your App Target in the list
- Go in the "Build Phases" tab
- Click on the "+" button on the upper left corner and choose "New Run Script Phase" and copy/paste script:
# Adjust path to "natalie" binary
# NATALIE_PATH="$PROJECT_DIR/natalie"
NATALIE_PATH="/usr/local/bin/natalie"
if [ -f $NATALIE_PATH ]; then
echo "Natalie Generator: Determining if generated Swift file is up-to-date."
BASE_PATH="$PROJECT_DIR/$PROJECT_NAME"
OUTPUT_PATH="$BASE_PATH/Storyboards.swift"
if [ ! -e "$OUTPUT_PATH" ] || [ -n "$(find "$BASE_PATH" -type f -name "*.storyboard" -newer "$OUTPUT_PATH" -print -quit)" ]; then
echo "Natalie Generator: Generated Swift is out-of-date; re-generating..."
/usr/bin/chflags nouchg "$OUTPUT_PATH"
"$NATALIE_PATH" "$BASE_PATH" > "$OUTPUT_PATH"
/usr/bin/chflags uchg "$OUTPUT_PATH"
echo "Natalie Generator: Done."
else
echo "Natalie Generator: Generated Swift is up-to-date; skipping re-generation."
fi
else
echo "error: Could not find Natalie Generator at $NATALIE_PATH; Please visit https://github.com/krzyzanowskim/Natalie for installation instructions."
exit 1
fi
- add
Storyboards.swift
to the project.
Usage:
Download Natalie from Github: https://github.com/krzyzanowskim/Natalie and use it in the console, for example like this:
$ git clone https://github.com/krzyzanowskim/Natalie.git
$ cd Natalie
The command expects one of two types of parameters:
- path to a single .storyboard file
- path to a folder
If the parameter is a Storyboard file, then this file will be used. If a path to a folder is provided Natalie will generate code for every storyboard found inside.
$ natalie NatalieExample/NatalieExample/Base.lproj/Main.storyboard > NatalieExample/NatalieExample/Storyboards.swift
Contribution
Please submit Pull Request against current development branch.
Author and contact
Marcin Krzyżanowski
Licence
The MIT License (MIT)
Copyright (c) 2015 Marcin Krzyzanowski
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.