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LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)LearningDirectX11
The source code repository for https://www.3dgep.com/introduction-to-directx-11/discord-user-manager
This is intended to be used as a Discord bot that manages invites to a Discord server based on a user's G suite account.LearningCMake
Learn to use CMake with Visual Studio 2017signals
C++11 header-only signals & slots library.Audio
A super minimalistic C++ audio library.FreeImage
FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit or 64-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).OpenGLParticleEffect
The source code for the OpenGL particle effect from the article on 3dgep.com.LearningCUDA
A repository for CUDA enabled samples.tmpl8
A minimalistic C++ framework for making simple 2D games.LearningVulkan
Learning the new Vulkan APISoftwareRasterizer
My project to learn how to make a software rasterizer.optional
A C++11 implementation of std::optional (C++17) based on boost::optional.Love Open Source and this site? Check out how you can help us