game server use golang and websocket
Card Game client
Login module
Register
{
"Command" : "CM_REGISTER",
"Param":
{
"Username" : "xxx",
"Password" : "aa",
"Email" : "[email protected]"
}
}
{
"Command" : "CM_REGISTER",
"Return" :
{
"Code" : 0,
"Message" : "CreateCharacter"
}
}
Login
{
"Command" : "CM_LOGIN",
"Param" :
{
"Username" : "xxx",
"Password" : "aa"
}
}
{
"Command" : "CM_LOGIN",
"Return" :
{
"Code" : 0,
"Message" : "Success" // or "CreateCharacter"
}
}
Create character (LOGIN FIRST)
{
"Command" : "CM_CHAR_CREATE",
"Param" :
{
"CharName" : "xxx",
}
}
{
"Command" : "CM_CHAR_CREATE",
"Return" :
{
"Code" : 0,
"Message" : {json of char info}
}
}
Get character (LOGIN FIRST)
{
"Command" : "CM_CHAR_GET",
"Param" : ""
}
{
"Command" : "CM_CHAR_GET",
"Return" :
{
"Code" : 0,
"Message" : {json of char info}
}
}
json of char info
{
"CharName": "a New Name ",
"Level" : 1,
"Vitality": 60,
"Scene": 1,
"Stage" : 1
}
Get card array
{
"Command" : "CM_CARDS_GET",
"Param" : ""
}
{
"Command" : "CM_CARDS_GET",
"Return" :
{
"Code" : 0,
"Message" : {json of card array}
}
}
json of card array
[
{
"Name": "小花猫",
"HP": 21,
"Attack": 27,
"Defence": 13,
"Speed": 120,
"Talent": 720,
"Drop": 50,
"Experience": 324,
"Skill": [1,2],
"ID": "002",
"Level": 1,
"Status": 1,
"Hash": "0xc2000e9630",
}
]
Raid
{
"Command" : "CM_RAID",
"Param" : {
"Scene" : 1,
"Stage" : 1
}
}
{
"Command" : "CM_RAID",
"Return" :
{
"Code" : 0,
"Message" : "{battle command order}"
}
}