• Stars
    star
    164
  • Rank 225,370 (Top 5 %)
  • Language
    TypeScript
  • License
    Apache License 2.0
  • Created almost 7 years ago
  • Updated 7 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

JavaScript client for Nakama server written in TypeScript.

Nakama JavaScript client

JavaScript client for Nakama server written in TypeScript. For browser and React Native projects.

Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.

This client implements the full API and socket options with the server. It's written in TypeScript with minimal dependencies to be compatible with all modern browsers and React Native.

Full documentation is online - https://heroiclabs.com/docs/javascript-client-guide

Getting Started

You'll need to setup the server and database before you can connect with the client. The simplest way is to use Docker but have a look at the server documentation for other options.

  1. Install and run the servers. Follow these instructions.

  2. Import the client into your project. It's available on NPM and can be also be added to a project with Bower or other package managers.

    npm install @heroiclabs/nakama-js

    You'll now see the code in the "node_modules" folder and package listed in your "package.json".

    Optionally, if you would like to use the Protocol Buffers wire format with your sockets, you can import the adapter found in this package:

    npm install @heroiclabs/nakama-js-protobuf
  3. Use the connection credentials to build a client object.

    import {Client} from "@heroiclabs/nakama-js";
    
    var useSSL = false; // Enable if server is run with an SSL certificate.
    var client = new Client("defaultkey", "127.0.0.1", "7350", useSSL);

Usage

The client object has many methods to execute various features in the server or open realtime socket connections with the server.

Authenticate

There's a variety of ways to authenticate with the server. Authentication can create a user if they don't already exist with those credentials. It's also easy to authenticate with a social profile from Google Play Games, Facebook, Game Center, etc.

var email = "[email protected]";
var password = "batsignal";
const session = await client.authenticateEmail(email, password);
console.info(session);

Sessions

When authenticated the server responds with an auth token (JWT) which contains useful properties and gets deserialized into a Session object.

console.info(session.token); // raw JWT token
console.info(session.refreshToken); // refresh token
console.info(session.userId);
console.info(session.username);
console.info("Session has expired?", session.isexpired(Date.now() / 1000));
const expiresat = session.expires_at;
console.warn("Session will expire at", new Date(expiresat * 1000).toISOString());

It is recommended to store the auth token from the session and check at startup if it has expired. If the token has expired you must reauthenticate. The expiry time of the token can be changed as a setting in the server.

// Assume we've stored the auth token in browser Web Storage.
const authtoken = window.localStorage.getItem("nkauthtoken");
const refreshtoken = window.localStorage.getItem("nkrefreshtoken");

let session = nakamajs.Session.restore(authtoken, refreshtoken);

// Check whether a session is close to expiry.

const unixTimeInFuture = Date.now() + 8.64e+7; // one day from now

if (session.isexpired(unixTimeInFuture / 1000)) {
    try
    {
        session = await client.sessionRefresh(session);
    }
    catch (e)
    {
        console.info("Session can no longer be refreshed. Must reauthenticate!");
    }
}

Requests

The client includes lots of builtin APIs for various features of the game server. These can be accessed with the methods which return Promise objects. It can also call custom logic as RPC functions on the server. These can also be executed with a socket object.

All requests are sent with a session object which authorizes the client.

const account = await client.getAccount(session);
console.info(account.user.id);
console.info(account.user.username);
console.info(account.wallet);

Socket

The client can create one or more sockets with the server. Each socket can have it's own event listeners registered for responses received from the server.

const secure = false; // Enable if server is run with an SSL certificate
const trace = false;
const socket = client.createSocket(secure, trace);
socket.ondisconnect = (evt) => {
    console.info("Disconnected", evt);
};

const session = await socket.connect(session);
// Socket is open.

If you are using the optional protocol buffer adapter, pass the adapter to the Socket object during construction:

import {WebSocketAdapterPb} from "@heroiclabs/nakama-js-protobuf"

const secure = false; // Enable if server is run with an SSL certificate
const trace = false;
const socket = client.createSocket(secure, trace, new WebSocketAdapterPb());

There's many messages for chat, realtime, status events, notifications, etc. which can be sent or received from the socket.

socket.onchannelmessage = (message) => {
    console.info("Message received from channel", message.channel_id);
    console.info("Received message", message);
};


// 1 = room, 2 = Direct Message, 3 = Group
const type : number = 1;
const roomname = "mychannel";
const persistence : boolean = false;
const hidden : boolean = false;

const channel = await socket.joinChat(type, roomname, persistence, hidden);

const message = { "hello": "world" };
socket.writeChatMessage(channel.channel.id, message);

Contribute

The development roadmap is managed as GitHub issues and pull requests are welcome. If you're interested in enhancing the code please open an issue to discuss the changes or drop in and discuss it in the community forum.

Source Builds

Ensure you are using Node v18>.

The codebase is multi-package monorepo written in TypeScript and can be built with esbuild. All dependencies are managed with NPM.

To build from source, first install all workspace dependencies from the repository root with npm install.

Then to build a specific workspace, pass the --workspace flag to your build command, for example:

npm run build --workspace=@heroiclabs/nakama-js

Run Tests

To run tests you will need to run the server and database. Most tests are written as integration tests which execute against the server. A quick approach we use with our test workflow is to use the Docker compose file described in the documentation.

Tests are run against each workspace bundle; if you have made source code changes, you should npm run build --workspace=<workspace> prior to running tests.

docker-compose -f ./docker-compose.yml up
npm run test --workspace=@heroiclabs/nakama-js-test

Protocol Buffer Web Socket Adapter

To update the generated Typescript required for using the protocol buffer adapter, cd into packages/nakama-js-protobuf and run the following:

npx protoc \
--plugin="./node_modules/.bin/protoc-gen-ts_proto" \
--proto_path=$GOPATH/src/github.com/heroiclabs/nakama-common \
--ts_proto_out=. \
--ts_proto_opt=snakeToCamel=false \
--ts_proto_opt=esModuleInterop=true \
$GOPATH/src/github.com/heroiclabs/nakama-common/rtapi/realtime.proto \
$GOPATH/src/github.com/heroiclabs/nakama-common/api/api.proto

Release Process

To release onto NPM if you have access to the "@heroiclabs" organization you can use NPM.

npm run build --workspace=<workspace> && npm publish --access=public --workspace=<workspace>

Generate Docs

API docs are generated with typedoc and deployed to GitHub pages.

To run typedoc:

npm install && npm run docs

License

This project is licensed under the Apache-2 License.

More Repositories

1

nakama

Distributed server for social and realtime games and apps.
Go
7,860
star
2

nakama-godot

Godot client for Nakama server written in GDScript.
GDScript
510
star
3

nakama-unity

Unity client for Nakama server.
C#
363
star
4

nakama-godot-demo

A demo project with Godot engine and Nakama server.
GDScript
265
star
5

fishgame-godot

"Fish Game" for Godot is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Godot game engine.
GDScript
205
star
6

nakama-unreal

Unreal client for Nakama server.
C++
171
star
7

fishgame-macroquad

"Fish Game" for Macroquad is an online multiplayer game, created as a demonstration of Nakama, an open-source scalable game server, using Rust-lang and the Macroquad game engine.
Rust
136
star
8

unity-sampleproject

A sample game called Pirate Panic for Unity engine built with Nakama server.
C#
132
star
9

nakama-dart

Pure Dart Client for Nakama Server
Dart
131
star
10

nakama-dotnet

.NET client for Nakama server written in C#.
C#
99
star
11

nakama-project-template

An example project on how to set up and write custom server code in Nakama server.
Go
81
star
12

nakama-defold

Defold client for Nakama server.
Lua
74
star
13

nakama-cpp

Generic C/C++ client for Nakama server.
C++
67
star
14

nakama-rs

Rust
65
star
15

nakama-common

The runtime framework for Nakama server.
Go
44
star
16

nakama-docs

Documentation for Nakama social and realtime server.
Shell
43
star
17

fishgame-unity

"Fish Game" for Unity is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Unity game engine.
C#
43
star
18

nakama-java

Java client for the Nakama and Satori servers.
Java
29
star
19

nakama-cocos2d-x

Cocos2d-x client for Nakama server.
C++
27
star
20

nakama-examples

A mono repo with project examples for the Nakama client libraries.
C#
24
star
21

nakama-swift

Swift client for Nakama server.
Swift
24
star
22

pulse

Service registration and discovery library for Elixir. Relies on etcd as an external service registry.
Elixir
16
star
23

hiro

The server interface for the Hiro game framework.
Go
14
star
24

sonic

etcd library and bindings for Elixir.
Elixir
10
star
25

nakama-cocos2d-x-javascript

Cocos2d-x client for Nakama server written in JavaScript
JavaScript
7
star
26

reconstructing-fun

C#
6
star
27

xoxo-phaserjs

JavaScript
5
star