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oit-unity
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Listsfoliage-wind
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.Contours2HeightMap
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.cross-platform-renderer
A minimal cross platform renderer using wgpu, written in rust. A proof of concept to compile and run on desktop, mobile and the web in one project.bevy-notify
A bevy plugin wrapping the crate egui-notify to allow sending toast messages utilizing events.camera-filters
Various image effects and filters. GLSL shaders created with the app ShaderEditor.jack-compiler
Compiler for the Jack programming language. Consisting of a syntax analyzer that parses Jack programs according to the Jack grammar and translates the code to an intermediate virtual machine language.vm-to-hack-translator
Virtual machine translator for the Hack computer that translates programs written in the VM language into programs written in the Hack machine language.Love Open Source and this site? Check out how you can help us