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temporal-anti-aliasing
A research-oriented version of the TAA implementation from Unity's post-processing stackstructured-volume-sampling
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unitysdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipelinehi-z-buffer
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unitydda-ray-marching
A simple example showing how to implement a DDA based screen-space ray marcher in Unitytemporal-reprojection
A simple template for implementing your own motion-vector fueled temporal effects in Unitynme
A .DIR explorer and extractor for Commandos: Behind Enemy Linesbrainfuck
An optimizing Brainfuck compiler & interpretershadow-mapping-in-2d
An atomics based shadow mapping algorithm for 2D graphicsgaussian-pyramid
An example project showing how to generate a Gaussian pyramid in Unitylabyrinth
A procedural labyrinth game written in one terminal page (80×24) of space for coderender-to-mipmap
A simple example showing how to manually render into individual mip slices in Unitycode-golf
An ever updating collection of code golf snippetslux
A rich shader development environmentstun
A simple, size-optimized framework for graphics programmingatmospheric-scattering
An atmospheric scattering implementation inspired by the works of Bruneton and ElekLove Open Source and this site? Check out how you can help us