• Stars
    star
    1
  • Language
    TypeScript
  • License
    Other
  • Created over 2 years ago
  • Updated over 2 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A rich shader development environment

More Repositories

1

temporal-anti-aliasing

A research-oriented version of the TAA implementation from Unity's post-processing stack
C#
38
star
2

structured-volume-sampling

A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
C#
31
star
3

sdf-ray-marching

A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
ShaderLab
23
star
4

hi-z-buffer

A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
C#
16
star
5

dda-ray-marching

A simple example showing how to implement a DDA based screen-space ray marcher in Unity
GLSL
13
star
6

temporal-reprojection

A simple template for implementing your own motion-vector fueled temporal effects in Unity
C#
12
star
7

fast-value-noise

A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
ShaderLab
6
star
8

nme

A .DIR explorer and extractor for Commandos: Behind Enemy Lines
C
5
star
9

brainfuck

An optimizing Brainfuck compiler & interpreter
C
5
star
10

shadow-mapping-in-2d

An atomics based shadow mapping algorithm for 2D graphics
C#
4
star
11

gaussian-pyramid

An example project showing how to generate a Gaussian pyramid in Unity
C#
3
star
12

labyrinth

A procedural labyrinth game written in one terminal page (80×24) of space for code
C
3
star
13

render-to-mipmap

A simple example showing how to manually render into individual mip slices in Unity
C#
2
star
14

code-golf

An ever updating collection of code golf snippets
C
1
star
15

stun

A simple, size-optimized framework for graphics programming
C
1
star
16

atmospheric-scattering

An atmospheric scattering implementation inspired by the works of Bruneton and Elek
C#
1
star