Göksel Göktas (@gokselgoktas)
  • Stars
    star
    165
  • Global Rank 142,670 (Top 5 %)
  • Followers 78
  • Following 5
  • Registered over 11 years ago
  • Most used languages
    C#
    47.1 %
    C
    29.4 %
    ShaderLab
    11.8 %
    TypeScript
    5.9 %
    GLSL
    5.9 %
  • Location 🇺🇸 United States
  • Country Total Rank 32,566
  • Country Ranking
    ShaderLab
    51
    GLSL
    100
    C#
    1,478
    C
    6,641

Top repositories

1

temporal-anti-aliasing

A research-oriented version of the TAA implementation from Unity's post-processing stack
C#
38
star
2

structured-volume-sampling

A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
C#
31
star
3

sdf-ray-marching

A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
ShaderLab
23
star
4

hi-z-buffer

A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
C#
16
star
5

dda-ray-marching

A simple example showing how to implement a DDA based screen-space ray marcher in Unity
GLSL
13
star
6

temporal-reprojection

A simple template for implementing your own motion-vector fueled temporal effects in Unity
C#
12
star
7

fast-value-noise

A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
ShaderLab
6
star
8

nme

A .DIR explorer and extractor for Commandos: Behind Enemy Lines
C
5
star
9

brainfuck

An optimizing Brainfuck compiler & interpreter
C
5
star
10

shadow-mapping-in-2d

An atomics based shadow mapping algorithm for 2D graphics
C#
4
star
11

gaussian-pyramid

An example project showing how to generate a Gaussian pyramid in Unity
C#
3
star
12

labyrinth

A procedural labyrinth game written in one terminal page (80×24) of space for code
C
3
star
13

render-to-mipmap

A simple example showing how to manually render into individual mip slices in Unity
C#
2
star
14

code-golf

An ever updating collection of code golf snippets
C
1
star
15

lux

A rich shader development environment
TypeScript
1
star
16

stun

A simple, size-optimized framework for graphics programming
C
1
star
17

atmospheric-scattering

An atmospheric scattering implementation inspired by the works of Bruneton and Elek
C#
1
star