Dear ImGui for Ebitengine
A renderer of imgui-go for Ebiten!
This project is in a pre-alpha stage. The API might change in future versions.
Usage:
package main
import (
"fmt"
"image/color"
"github.com/gabstv/ebiten-imgui/renderer"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/inkyblackness/imgui-go/v4"
)
func main() {
mgr := renderer.New(nil)
ebiten.SetWindowSize(800, 600)
gg := &G{
mgr: mgr,
}
ebiten.RunGame(gg)
}
type G struct {
mgr *renderer.Manager
// demo members:
clearColor [3]float32
floatVal float32
counter int
name string
}
func (g *G) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{uint8(g.clearColor[0] * 255), uint8(g.clearColor[1] * 255), uint8(g.clearColor[2] * 255), 255})
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %.2f", ebiten.CurrentTPS()))
g.mgr.Draw(screen)
}
func (g *G) Update() error {
g.mgr.Update(1.0/60.0)
g.mgr.BeginFrame()
{
imgui.Text("ภาษาไทย测试조선말") // To display these, you'll need to register a compatible font
imgui.Text("Hello, world!") // Display some text
imgui.SliderFloat("float", &g.floatVal, 0.0, 1.0) // Edit 1 float using a slider from 0.0f to 1.0f
imgui.ColorEdit3("clear color", &g.clearColor) // Edit 3 floats representing a color
//imgui.Checkbox("Demo Window", &showDemoWindow) // Edit bools storing our window open/close state
//imgui.Checkbox("Go Demo Window", &showGoDemoWindow)
//imgui.Checkbox("Another Window", &showAnotherWindow)
if imgui.Button("Button") { // Buttons return true when clicked (most widgets return true when edited/activated)
g.counter++
}
imgui.SameLine()
imgui.Text(fmt.Sprintf("counter = %d", g.counter))
imgui.InputText("Name", &g.name)
}
g.mgr.EndFrame()
return nil
}
func (g *G) Layout(outsideWidth, outsideHeight int) (int, int) {
g.mgr.SetDisplaySize(float32(800), float32(600))
return 800, 600
}