• Stars
    star
    415
  • Rank 100,484 (Top 3 %)
  • Language
    Go
  • License
    MIT License
  • Created about 7 years ago
  • Updated about 1 year ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Build cross platform GUI apps with GO and HTML/JS/CSS (powered by nwjs)

gowd

Build cross platform GUI apps with GO and HTML/JS/CSS (powered by nwjs)

CircleCI Go Report Card GoDoc

How to use this library:

  1. Download and install nwjs
  2. Install this library go get github.com/dtylman/gowd
  3. Clone this repo.
  4. Place package.json, index.html, main.go and main.js from template in a new folder.
  5. go build
  6. Edit main.js and set goBinary to your your executable name:
    var goBinary = "./template"; //or template.exe
  7. Run nw ., the hello world template should appear: hello-world

Usage

Simplest "hello world":

import "github.com/dtylman/gowd"

func main() {
	body, err := gowd.ParseElement("<h1>Hello world</h1>", nil)
	if err != nil {
		panic(err)
	}
	gowd.Run(body)
}

Adding a button:

import (
	"github.com/dtylman/gowd"
)

func main() {
	body, err := gowd.ParseElement("<h1>Hello world</h1>", nil)
	if err != nil {
		panic(err)
	}
	p := body.AddElement(gowd.NewElement("p"))
	btn := p.AddElement(gowd.NewElement("button"))
	btn.SetText("Click me")
	btn.OnEvent(gowd.OnClick, btnClicked)
	gowd.Run(body)
}

func btnClicked(sender *gowd.Element, event *gowd.EventElement) {
	sender.SetText("Clicked!")
}

Creating and binding from HTML:

import (
	"github.com/dtylman/gowd"
	"fmt"
)

func main() {
	body, err := gowd.ParseElement("<h1>Hello world</h1>", nil)
	if err != nil {
		panic(err)
	}
	p := body.AddElement(gowd.NewElement("p"))
	em := gowd.NewElementMap()
	p.AddHtml(`<select id="select1">
		<option value="" disabled="disabled" selected="selected">Please select a name</option>
		<option value="1">One</option>
		<option value="2">Two</option>
		</select>`, em)
	em["select1"].OnEvent(gowd.OnChange, btnClicked)
	em["select1"].Object = body
	gowd.Run(body)
}

func btnClicked(sender *gowd.Element, event *gowd.EventElement) {
	body := sender.Object.(*gowd.Element)
	body.AddElement(gowd.NewStyledText(fmt.Sprintf("Selected %s", event.GetValue()), gowd.BoldText))
	body.AddElement(gowd.NewElement("br"))
}

Using bootstrap:

'gowd' supports creating bootstrap elements using the bootstrap package.

First, add bootsrap css and js to your index.html file:

    <script type="text/javascript" src="js/jquery.min.js"></script>
    <link rel="stylesheet" type="text/css" href="css/bootstrap.min.css"/>
    <script type="text/javascript" src="js/bootstrap.min.js"></script>

Then you can create bootsrap items:

import (
	"github.com/dtylman/gowd"

	"github.com/dtylman/gowd/bootstrap"
	"time"
	"fmt"
)

var body *gowd.Element

func main() {
	//creates a new bootstrap fluid container
	body = bootstrap.NewContainer(false)
	// add some elements using the object model
	div := bootstrap.NewElement("div", "well")
	row := bootstrap.NewRow(bootstrap.NewColumn(bootstrap.ColumnLarge, 6, div))
	body.AddElement(row)
	// add some other elements from HTML
	div.AddHTML(`<div class="dropdown">
	<button class="btn btn-primary dropdown-toggle" type="button" data-toggle="dropdown">Dropdown Example
	<span class="caret"></span></button>
	<ul class="dropdown-menu" id="dropdown-menu">
	<li><a href="#">HTML</a></li>
	<li><a href="#">CSS</a></li>
	<li><a href="#">JavaScript</a></li>
	</ul>
	</div>`, nil)
	// add a button to show a progress bar
	btn := bootstrap.NewButton(bootstrap.ButtonPrimary, "Start")
	btn.OnEvent(gowd.OnClick, btnClicked)
	row.AddElement(bootstrap.NewColumn(bootstrap.ColumnLarge, 4, bootstrap.NewElement("div", "well", btn)))

	//start the ui loop
	gowd.Run(body)
}

// happens when the 'start' button is clicked
func btnClicked(sender *gowd.Element, event *gowd.EventElement) {
	// adds a text and progress bar to the body 
	text := body.AddElement(gowd.NewStyledText("Working...", gowd.BoldText))
	progressBar := bootstrap.NewProgressBar()
	body.AddElement(progressBar.Element)
	
	// makes the body stop responding to user events
	body.Disable()
	
	// clean up - remove the added elements
	defer func() {
		body.RemoveElement(text)
		body.RemoveElement(progressBar.Element)
		body.Enable()
	}()

	// render the progress bar
	for i := 0; i <= 123; i++ {
		progressBar.SetValue(i, 123)
		text.SetText(fmt.Sprintf("Working %v", i))
		time.Sleep(time.Millisecond * 20)
		// this will cause the body to be refreshed
		body.Render()
	}

}

This will yield the following app:

Simple

More a more advanced usage, see the Todo sample

TodoMVC