Hexasphere.js
Do you need a sphere that is covered completely in hexagons of equal size? That isn't possible, but a sphere covered by all hexagons except for twelve pentagons is pretty straightfoward to contruct. Starting with a icosohedron, subdivide each face to the appropriate resolution, project onto a sphere, and create the hexagons by connecting midpoints of the resulting triangles. The corner tiles of the original icosohedron are pentagons, but the rest of the sphere will be covered by hexagons.
The technical term for this structure is a geodesic polyhedron, with faces grouped into hexagons and pentagons.
It is not perfect if you want only hexagons on a sphere, but for many applications it is probably good enough.
This is a javascript implementation of the above method. I use it to build the Encom Globe, and it could be used for games or other "useful" applications. At the very least this might be useful as a reference implementation for people trying to something similar.
Usage
The basic usage is as follows:
var radius = 15; // Radius used to calculate position of tiles
var subDivisions = 5; // Divide each edge of the icosohedron into this many segments
var tileWidth = 0.9; // Add padding (1.0 = no padding; 0.1 = mostly padding)
var hexasphere = new Hexasphere(radius, subDivisions, tileWidth);
for(var i = 0; i< hexasphere.tiles.length; i++){
// hexasphere.tiles[i].centerPoint contains x,y,z of the tile
// hexasphere.tiles[i].boundary contains an ordered array of the boundary points
// hexasphere.tiles[i].neighbors contains a list of all the neighboring tiles
}
var waveformObjString = hexasphere.toObj() // export as waveform .obj to use in 3d modelling software
var jsonString = hexasphere.toJson() // export it as a json object
Check out a demo on my website. The demo uses Three.js to render the sphere, but that is not an inherit dependency of hexasphere.js. You can generate a waveform (.obj) model directly from the website, if you don't want to deal with the javascript library.
Implementations in Other Languages
If you port this to other languages, let me know and I'll link to it here:
- Objective-C: pkclsoft/HexasphereDemo
- Unity C#: Em3rgencyLT/Hexasphere
License
The MIT License (MIT) Copyright (c) 2014-2017 Robert Scanlon
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.